And what do you want to do with tanks so? Just hitting without any dmgs ? I don't know what they can do to make Tank's job fun without having a good dps.
I mean, we don't have many tanks right now. How devs can make the players want to play tanks? I haven't the answer.
But for the DRK, my main issue is the gameplay. I've done the three tanks now, and since I was sub DRK in HW, now I'm playing WAR and enjoy it really more, juste because WAR's gameplay is more complete and less repetitive.
For my part, I think they need to revisite tanks just to make a real goal beside each one. Like: PLD: a wall-man with alot of utilities, the WAR: the one-man-army, and the DRK: why not a full magic tank (that means main combo is magic dps, and not physical) with a real and interresting mp rotation. Not something like "Lol, you need Dark Art to: make dmg, recover your hps, taking aggro, and to protect you allies you need a spell that use the same amount of mana!" At the end, DRK is just a spamming DA when it's available, with only one combo that is... Meh. Only recovering hps with tank stance and in dps stance only recovering half of the mana you should recovering.
Beyond balancing, this is the gameplay that I want to focus people. I see a lot of players playing DRK now because "it's easier". So, DRK is now the real Dragoolol? Just playing it because it's badass and easy?


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