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  1. #11
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Syrellaris View Post
    Again, that is the problem of the game. People got so accustomed to it, they don't want anything else or cannot see anything else. There's plenty of MMO's around that use plainly DPS as the key factor, luckily there is also some that rely on dps but did not make it the key factor in every fight. Some fights can be extremely mechanic heavy for example. Try to think outside of a box for a change, but because players don't, developers don;t either. They rather stick with tried and tested(while boring) methods that work.

    And no, in my example DRK isn't useless. All 3 tanks can easily MT bosses in raids, they just bring different things to the table. But that is why this is a forum, people can express idea's and opinions as they see fit. You don't always have to agree with them.
    And what do you want to do with tanks so? Just hitting without any dmgs ? I don't know what they can do to make Tank's job fun without having a good dps.
    I mean, we don't have many tanks right now. How devs can make the players want to play tanks? I haven't the answer.
    But for the DRK, my main issue is the gameplay. I've done the three tanks now, and since I was sub DRK in HW, now I'm playing WAR and enjoy it really more, juste because WAR's gameplay is more complete and less repetitive.
    For my part, I think they need to revisite tanks just to make a real goal beside each one. Like: PLD: a wall-man with alot of utilities, the WAR: the one-man-army, and the DRK: why not a full magic tank (that means main combo is magic dps, and not physical) with a real and interresting mp rotation. Not something like "Lol, you need Dark Art to: make dmg, recover your hps, taking aggro, and to protect you allies you need a spell that use the same amount of mana!" At the end, DRK is just a spamming DA when it's available, with only one combo that is... Meh. Only recovering hps with tank stance and in dps stance only recovering half of the mana you should recovering.
    Beyond balancing, this is the gameplay that I want to focus people. I see a lot of players playing DRK now because "it's easier". So, DRK is now the real Dragoolol? Just playing it because it's badass and easy?
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    Last edited by Azerhan; 10-25-2017 at 01:52 AM. Reason: /char
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle