Quote Originally Posted by Lyth View Post
My concern isn't about who suffered the most historically. My concern is about the impact of balance decisions on present pick rates. That's why I take issue with the way that you chose to represent your data.
I'm not even going to bother to pick apart how irrelevant absolute numbers are for different expansions. Use percentages if you want an accurate comparison between different thresholds. Absolute numbers are a trash comparison for a realistic gauge. If you still disagree then let's agree to disagree because I am baffled that you still cling to this argument.

As for overall usage, what a terrible measurement for balance lol. Take SB machinist for example, they currently need zero buffs and are meta, yet they are the least played class. But I have heard many times that they are very unfun to play from people that once enjoyed them.

I've also heard how drk was very unfun to play because of how much more management a person had to do back in HW, which is beyond the capabilities of many players in this game.

My only discussion regarding previous woes for tanks was in regards to the specific comment that balance is far worse now than it was in creator, which is simply false :eyes: Drks are in a bad spot now, I've never argued that. Them getting picked significantly more now than paladins did in creator doesn't mean that a less than a quarter pick rate for drks in SB is okay. EDIT: In terms of speed kills I should add, which was always what I'm basing my stuff around.