Let's not make all 3 tanks have the exact same skills and the exact same utility, and instead maybe try to give DRK an actual identity.So are we just going to ignore Dark Passenger?
Something needs to be done about it.
Also Shadow Wall. Seriously needs a cooldown reduction to match PLD
Then Dark Mind. In HW it was useful because the other tanks couldnt parry magical attacks. Now that all tanks can parry magical attacks this skill is almost useless as and exclusive skill and needs rework.
DRK needs some kind of group mitigation tool like the other tanks to keep it balanced.
I agree, I understand people are just making suggestions but it wouldn't bring much variety from the tank jobs if all three tanks brought the same thing, as you said. Which brings me in favor of your idea about Reprisal, I would welcome Reprisal being returned as a DRK exclusive skill and was a bit disappointed pre-SB that it was one of three skills donated to the Role Action pool, two of which proc'ed off one skill and now it has left us with almost no niche. The damage reduction on Reprisal would have to be adjusted to make it worthwhile, 15% seems fair and it would make DRK more attractive to groups: Do we take the two tanks that can give party shields? Or take one of the two with the other solely responsible for reducing incoming raid damage or help with MT mitigation before it happens?
Last edited by SplittingSkies; 10-22-2017 at 09:59 AM.
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