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  1. #91
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Yeah that idea aint bad. When the expantion released I was walking with some friends on how BRD's song rotation idea would fit SMN perfectly too if they wanted to apply it to many summons.

    >miss ARR SMN that was literal ruin1 mage
    >complain that current SMN is ruin mage
    haha xd meems
    (2)

  2. #92
    Player
    Galand's Avatar
    Join Date
    Aug 2013
    Posts
    130
    Character
    Rachel Alucard
    World
    Gilgamesh
    Main Class
    Gladiator Lv 80
    Can we get Bahamut to also last longer? I feel like its a big work up for such a short time of having him on the battlefield.
    (0)
    Cast in the name of god, ye not guilty

  3. #93
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    i wish i could have DoT mage thats not smn. i like all the dot,light pillar stuff that smn does but i dont actually like pet classes
    (0)

  4. #94
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Okay, trying the other way around : what harm would there be to, just, allow aetherflow (not the abilities, the skill itself) whenever it is on CD ? It would cost nothing to no one, and just make us, complaining folks, forget this "wall" ramming.

    Just make this, and bam we're all happy and on the same page. So why the fuck wouldn't they ?

    Or am I mistaken here ? Are you formally opposed to that, or do you also think it could be better but we get around well as is ?
    First case we will never agree, the second ok well I'm not the kind to settle when I got screwed around by Square
    (1)
    Last edited by Karshan; 11-04-2017 at 05:44 AM.

  5. #95
    Player
    KumiKuzumi's Avatar
    Join Date
    Mar 2016
    Posts
    13
    Character
    Kumi Kuzumi
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    To me it should be the other way around. They should add another lock to prevent us from using aetherflow when we have aether trail stacks already lol. I guess we'll just agree to disagree. I love the current version of smn. It has many tools and many forms of optimizing to go above and beyond. It has changed much from it's oversimplified playstyle and that's a great thing!
    (2)

  6. #96
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    @Karshan
    I'm not opposed myself. I just think it would go against SE's current idea to close the gap between better players and the average. They probably did many decisions about job's abilities thinking on that, but we can only guess. More opportunity to land stronger Fester inside Trick Attacks and other buffs on langthy fights would slowly increase the gap. That's all I think, really. Would be fun as hell though, doing Trance Festers into Trick Foe at HW was cool and I don't deny it. Meanwhile I agree once again with Kumi, just lock the button altogether while you have aethertrail stacks to avoid "whoops" situations. Many of us certainly had those moments when first experiencing Stormblood SMN. I know I did...

    We don't need to all agree as long we can all express ourselves and understand eachother~
    (1)
    Last edited by zuzu-bq; 11-04-2017 at 07:31 AM.

  7. #97
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by zuzu-bq View Post
    When the expantion released I was walking with some friends on how BRD's song rotation idea would fit SMN perfectly too if they wanted to apply it to many summons.
    I thought of the same thing, too. Demi-Bahamut types of summons for the 6 ARR Primals.
    It can totally work on SMN. Summons having advantages of either being better for single-target or AoE, and each having unique supports, but they have long cooldowns which makes you rotate through each of them.

    It would be fair to all of the summons unlike right now where Ifrit is better unless you have another caster in the party to make Garuda worth it, while Titan is utterly useless.
    Quote Originally Posted by Galand View Post
    Can we get Bahamut to also last longer? I feel like its a big work up for such a short time of having him on the battlefield.
    I wish Demi-Bahamut only requires one Dreadwyrm Aether (AKA one Aetherflow-to-Dreadyrm Trance cycle) like in PvP but then again the PvP summoner doesn't have any Egi.
    (0)
    Last edited by dinnertime; 11-04-2017 at 03:23 PM.

  8. #98
    Player
    Renryuu's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    226
    Character
    Ren Aiuchi
    World
    Famfrit
    Main Class
    Sage Lv 90
    For the most part, my only major request would be that they add the PVP treatment of Dreadwyrm Trance & Death Flare and Summon Bahamut & Enkindle Bahamut to the PVE side of things. Just seems silly to me to have both parts of each when you can only use one part at a time anyway (e.g. can't use Deathflare when you can use Dreadwyrm Trance and you can't use Dreadwyrm Trance when you can use Death Flare), so they may as well just make them a single slot skill that changes based on the context of the situation.
    (0)

  9. #99
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Just one thing though zuzu : the skill gap increased with SB (from 45 to 65%) so lockouts did a poor job on that part. Wyrmwaves aren't responsible of everything in that matter.
    As Kumi said, more room for optimisation. But that means harder to do good DPS and gap widening.
    Going from 70+% to 30+% shouldn't have happened. Means training hard is needed : shouldn't be the case on a class with so many hours already, not spending other tens of hours practising a class that was well trained before sb, I'm mad at them to put me through that but more : to remove possibilities
    (0)

  10. #100
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The damage disparity is pretty much the same actually. I'm not saying SE was successful in reducing it. I'm just saying I can see them hiding behind the excuse that this or that other change would increase it. There are lots of ways to optimize yeah, do does any other job, creating more options for it is just a way to create a wider gap between players. If anything the R3 instant change should've helped with this gap, since some players didn't think R2 on Trance was worth it and would just clip stuff on R3. Now you don't have to do it anymore.

    The main gap right now on players is because people either can't do the opener, can't do WW properly or fail in cycling each of SMN's "phases". I have been discussing about that lately on a few discord servers I'm in.
    (0)

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