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  1. #1
    Player
    LiliBoulanger's Avatar
    Join Date
    Oct 2017
    Posts
    23
    Character
    Gaagaagiins Kwe
    World
    Excalibur
    Main Class
    Red Mage Lv 71

    A Small Dragoon Fix

    Dragoon pre 50 is now painfully boring with the removal of Phlebotomize.

    Phlebotomize used to be the only real thing to do outside of your main damage combo, over and over again. It gave you a jerryrigged option for AoE by just spreading DoTs around and it made low level dungeons a lot more fun. Disembowel spices things up a little, but not much. And frankly, Impulse Drive is useless until you get Disembowel. Why is it even in the game...? They should just remove this skill, buff True Thrust by 20 potency, and make True Thrust the first part of both combos, like how Paladin has 3 combos that all start with Fast Blade. But that's tangential.

    I thought of an elegant solution. Why not put Phlebotomize back in, but also add a Trait that upgrades it to Chaos Thrust at 50? They both apply DoTs so conceptually it fits. I can accept that there is no longer any room in the Job's rotation for Phlebotomize later in the Job's development, but this would mean you can play pre level 50 Dragoon like we used to in 2.0-3.0 without upsetting the balance the class has now.
    (1)
    Last edited by LiliBoulanger; 10-20-2017 at 11:29 AM.

  2. #2
    Player
    LiliBoulanger's Avatar
    Join Date
    Oct 2017
    Posts
    23
    Character
    Gaagaagiins Kwe
    World
    Excalibur
    Main Class
    Red Mage Lv 71
    Am I remembering something wrong or did Impulse Drive used to have a positional requirement in 2.x? Is that why it still exists?
    (0)

  3. #3
    Player
    Daisy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Severa Tyrfing
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    Impulse drive used to be a crossclass skill, and it still is the highest dps move until you have full thrust, I think. That only makes low level dragoon that much more boring though, keep heavy thrust up and spam impulse drive through the whole dungeon.
    (0)

  4. #4
    Player
    LiliBoulanger's Avatar
    Join Date
    Oct 2017
    Posts
    23
    Character
    Gaagaagiins Kwe
    World
    Excalibur
    Main Class
    Red Mage Lv 71
    I think Impulse Drive spam was superiour at some point but not any longer.

    True Thrust + Vorpal Thrust would be a combined 390 potency (150+240)

    Two Impulse Drives would be 380 combined potency (190 x 2). So ten less potency over the same length of 2 GCDs. I don't know the intricacies of damage calculation but that seems like it makes it superior, even if barely worth the extra effort. But it's a lose/lose situation. Either the strategy for the class is even more brain dead than initially thought since you can do something easier and get more performance, or it has a useless skill for 32 levels (Disembowel is at level 38).

    You get Vorpal Thrust at level 4, and Impulse Drive at level 6. So there's never a point where you can use Impulse Drive but can't use Vorpal Thrust.
    (1)

  5. #5
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Like you said, Daisy was right previously but SE adjusted the potencies so that it is no longer the case.
    (0)

  6. #6
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Go play Paladin early levels. All you do is Riot Blade + Flash for a long while
    (0)

  7. #7
    Player
    LiliBoulanger's Avatar
    Join Date
    Oct 2017
    Posts
    23
    Character
    Gaagaagiins Kwe
    World
    Excalibur
    Main Class
    Red Mage Lv 71
    I have Paladin at 70! And yeah I don't do anything below 60 anymore unless I have to
    (0)

  8. #8
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    All jobs are boring at 50 since they basically lack half of their core toolkit. Just like all jobs were boring at level 30 in ARR. Totally normal and doesn't need fixing. I do think they should make the leveling process faster though. Like double exp from everything before level 60 at the very least. Unfortunately, they probably won't do this because that would reduce the sales of jump potions.
    (0)

  9. #9
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    They shouldn't remove Phlebotomize and Scourge from DRK ever. Those skills needed an adjustment but not completely removal. Now the jobs feels boring somehow. Sometimes those small details make a difference on game play style. They should reconsider and add them back like they did with Sustain for SCH. Perhaps with some adjustments. Some jobs are so boring at early lvls that you can hardly convince yourself to continue play with them. Also those skills added the necessary "spice" to gameplay at max lvls.
    And I'm still salty Squadrons can still use Phlebotomize while I can't.
    (1)

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