They shouldn't remove Phlebotomize and Scourge from DRK ever. Those skills needed an adjustment but not completely removal. Now the jobs feels boring somehow. Sometimes those small details make a difference on game play style. They should reconsider and add them back like they did with Sustain for SCH. Perhaps with some adjustments. Some jobs are so boring at early lvls that you can hardly convince yourself to continue play with them. Also those skills added the necessary "spice" to gameplay at max lvls.
And I'm still salty Squadrons can still use Phlebotomize while I can't.