Quote Originally Posted by LittleImp View Post
New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)

In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.

Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.
I actually hadn't considered this, but it's a good point. In fact, it's one reason I actually miss Heavy Thrust and Impulse Drive. That extra GCD created additional weave space whereas now Dragoon has to pot pre-pull and will potentially be double weaving with Hi-Jump, which is not going to be ping friendly. It's also one of my concerns with Gunbreaker and Hypervelocity. The job already struggles fitting everything in properly while also positioning the boss. Burst Strike losing its flexibility will make that more irritating.