Quote Originally Posted by Arrhin View Post
Necrooooooo, and NO. The beauty of XIV is that it's approachable yet still somewhat complex. Skill is rewarded but not prohibitively so. No "Press 'X' to win" please. Arcade and phone games are down the hall to the left.
Quote Originally Posted by Kolsykol View Post
Snip
Jolt turning into Scorch turning into Resolution, Impact turning into Scorch turning into Resolution, Veraero 1 and 3 turning into Verholy, Verthunder 1 and 3 turning into Verflare, Veraero 2 turning into Verholy and Verthunder 2 turning into Verflare.

Confiteor turning into Blade of Truth turning into Blade of Truth turning into Blade of Valor.

Gunbreaker Continuation.

Such skill much complex many buttons into one button.

Imagine how those 3 jobs's hotbars would be if those were all separate. If they were separate RDM definitely wouldn't have gotten Resolution, PLD wouldn't have gotten the Blade combo and GNB wouldn't have gotten Double Down.

RDM's Verholy, Verflare, Scorch and Resolution being merged to Veraero123, Verthunder 123, Jolt12 and Impact saves 4 hotkeys for more unique actions to use. Same with PLD's Blade combo all being on Confiteor which saves 3 slots for entirely different things. And GNB's Continuation saving 2 slots for entirely different things.

What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged, jobs would get more oGCDs to use. RDM, for example, could have gotten an extra oGCD action to use if Riposte, Zwerchhau and Redoublement were merged into 1 button because that frees up 2 hotkey slots to add more abilities. There is also no reason for Riposte, Zwerchhau and Redoublement to be separate actions as there is no choice but to use them in that exact order.

Having everything be separate is also the reason we lose abilities every expansion to make room for new ones.