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  1. #31
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I don't see a problem with having this as an option. I don't know If I would use it.

    What if Mortal Kombat allowed you to do all fatalities with one button pressed multiple times versus multiple buttons the same amount of times?
    In theory which button is pressed is less relevant than what those buttons do. But in practice it's feels like mashing one button is less interesting than cycling buttons.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

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    Power Modifier Concept: http://goo.gl/Md3UAB

  2. #32
    Player
    TensaiSogetsu's Avatar
    Join Date
    May 2014
    Posts
    79
    Character
    Mugetsu Okami
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    No, just no. Don't dumb down the game more than Jump Potions already have.
    (6)

  3. #33
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BigRed5392 View Post
    if you payed attention to the live stream this was first spoken. It is in pvp only to increase mobility as you need to fight and move A LOT. Not the case with pve, they have 0 intention of bringing it over.
    I can safely say I had no issues with hotbars or movement, even back when I ran 3 hotbars (my 2 normal PvE, and 1 PvP-specific) and MCH was a half-caster.
    (0)

  4. #34
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I think this will happen in the next expansion. Alot of skills replace or are useless unless used in a combo, so I think they will do this for 5.0
    (3)

  5. #35
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    How is pressing 1,2,3 more difficult than pressing 1,1,1.

    It funny that people equate more buttons with more skill.
    (8)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  6. #36
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LiliBoulanger View Post
    I don't think this would give players some sort of unfair advantage..
    I have not done pvp since sb launch but my understanding is in your rotation the buttons change to what you should be pressing next rather than you having each ability on your bars.

    Well not all classes have strict rotations. Healer dps rotations are simple at best and healing itself has no rotation at all. Tanks are somewhat similar in that their rotation depends on whether they're trying to get threat or trying to dps. Tanks and healers don't press the same buttons in the same order all the time.

    So basically this would mean dps would have a significantly easier time playing their classes. So yea that's an unfair advantage.
    (1)
    Last edited by Penthea; 10-20-2017 at 09:35 PM.

  7. #37
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Interesting idea.
    Aion has a similar system with some flexibility.
    There are auto hotkeys, and you can also choose which of the chains to use once you have initiated a sequence with the first ability.

    Probably no impact at all on healing classes, the few limited macros at best is enough. But I can see where some dps classes would love it.
    (0)

  8. #38
    Player
    Dameron's Avatar
    Join Date
    Feb 2017
    Posts
    190
    Character
    Dameron Blakesley
    World
    Zodiark
    Main Class
    Dragoon Lv 80
    No no no, absolutely not. I think it's bad enough that they added it to PvP as it is, I will immediately quit the game if they decide to bring it over to PvE.

    Yes, pressing 1, 1, 1 is easier than pressing 1, 2, 3. But you know what makes it worse? Unlike in dumb and oversimplified games like WoW, DPS have more than just three buttons to press. And yes, having to juggle them all does make the game more challenging.

    i play Dragoon. My entire rotation is two combo's while managing and prioritizing my OGCD's competently. Implement this feature, and core rotation literally becomes two buttons. That is disgustingly oversimplified gameplay, and I will never support it to cater the casuals who are so spoiled by WoW and mobile games that they refuse to put any sort of effort into a game.
    (1)

  9. #39
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I'm sorry but pressing 123 is no more difficult than pressing 111. There is no more skill involved in either set, you are literally performing the same action only over a slightly different surface area. If your idea of greater skill is more buttons than you really don't have any skill at all. From a practical standpoint if there is no benefit to using any of the individual skills a combo individually than there is no reason to have those skills on separate keys. Note the IF, because that should be the defining factor not some imagined skill level to make people feel more l33t.

    You can add whatever ridiculous level of hyperbole you want to put on it, but that doesn't change the fact, once a person has assigned a key to an ability and learned where that ability is, there is no skill involved in pressing those keys in order.

    You want to want to add complexity add OGCD abilities that are reliant on fights and mechanics so that you have to think about when and where to use an ability. It's players thinking that using combo's denotes skill that leads to lazy players who are unable to improve and adapt and think pressing 1'2'3 and avoiding aoes means they are playing well.
    (6)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  10. #40
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Speaking only for MCH, I would definitely NOT want our shot combo consolidated like they did in PvP. For starters, it would completely screw up our proc system, and drastically change our established Wildfire rotations (again). Not to mention in PvP, we never performed a linear 1-2-3 combo before, instead combining the right skills for a very powerful burst, one of which was Clean Shot by itself. That crazy burst is gone now, thanks to this forced, linear combo (and the complete removal/nerfing of the other oGCDs that comprised it).

    For jobs with rather rudimentary combo trees, it's not a terrible idea, but at the same time it's not needed. I think we're a little too worried about hotbar space where it's hardly an issue.
    (2)

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