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  1. #1
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    if you payed attention to the live stream this was first spoken. It is in pvp only to increase mobility as you need to fight and move A LOT. Not the case with pve, they have 0 intention of bringing it over.
    (2)

  2. #2
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BigRed5392 View Post
    It is in pvp only to increase mobility as you need to fight and move A LOT.
    as if it was even needed before lul, fight and move a lot it's not like it changed now
    (0)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BigRed5392 View Post
    if you payed attention to the live stream this was first spoken. It is in pvp only to increase mobility as you need to fight and move A LOT. Not the case with pve, they have 0 intention of bringing it over.
    I can safely say I had no issues with hotbars or movement, even back when I ran 3 hotbars (my 2 normal PvE, and 1 PvP-specific) and MCH was a half-caster.
    (0)

  4. #4
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Half of melee/tank actions are useless outside of combo. You never use Royal Authority alone for 100 potency when it does 360 in combo. You don't use Full Thrust alone for 100 potency when it does 440 in combo. Keeping these skills alone taking whole spot is a waste of hotbar space.
    (9)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I wouldn't mind if the ability count goes down so long as functionality isn't lost. Some jobs I don't think could really take advantage of this though, adding this might accidentally make certain jobs considered even more difficult than before.

    As for split path stuff I can suggest a special hotbar that pops up during these moments (optional, players can place down all of them like now if they want), a combo tree sort of. This hotbar can be moved around, clicked, and has it's own hotkey bindings that can be edited (and appears/disappears/fills itself as needed).

    So you can see those split path abilities 1 - 2 - 3 , 1 - 2 - 4, 1 - 3 - 5.. those sort of things. Turn into:

    1, 1, 1
    1, ~ + 2, 1
    1, ~ + 3, 1

    Three unique finishers, and their in-between has all been moved into 1 button/tree.

    The ~ just being a random choice of the key pressed in combination. Becomes a problem for Samurai's combo skipper ability though, since they need access to all the finishers but I guess that activating the ability just opens it's own tree (1 through 5, for each finisher).

    So Samurai would now have 1 single target and 1 aoe ability on the bar (and 4 abilities have been moved off the bar into trees).

    Any sort of stance swap I feel could be moved into one ability (click and it changes to the other).

    But some jobs will definitely be seeing better benefits with the addition than others lol, which may shift which jobs people play (happily and unhappily).
    (0)
    Last edited by Shougun; 10-20-2017 at 04:17 PM.

  6. #6
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shougun View Post
    As for split path stuff I can suggest a special hotbar that pops up during these moments
    That would be a horrible, horrible system. Not only would the follow up combos magically end up on another key, you'd have to rebind a bunch of controls just to use it.

    If it isn't broken, don't fix it. For my part, I find the PvP system absolutely abhorrent. It takes any nuance out of the game and turns into a button mashing contest. That's not how PvE should become.
    (0)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lemuria View Post
    That would be a horrible, horrible system. Not only would the follow up combos magically end up on another key, you'd have to rebind a bunch of controls just to use it.

    If it isn't broken, don't fix it. For my part, I find the PvP system absolutely abhorrent. It takes any nuance out of the game and turns into a button mashing contest. That's not how PvE should become.
    Eh there was macros and mods that did it in WoW (bar switching stuff), and Aion had a sort of system like it. Worked fine, and was easy to understand. Also any change that throws/removes buttons all over the place will require a bunch of rebinds so ¯\_(ツ)_/¯
    (2)
    Last edited by Shougun; 10-21-2017 at 12:37 AM.

  8. #8
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I too think this would be a nice upgrade
    (1)

  9. #9
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Combo buttons sucks for high ping players. As a MCH you can hit Heated Slug Shot only for it to stop mid-animation because it changed to Slug Shot, wasting more then a GCD.

    Not to mention it'd further the gap for job difficulties, or dumb them all down.

    No thanks.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pence View Post
    Combo buttons sucks for high ping players. As a MCH you can hit Heated Slug Shot only for it to stop mid-animation because it changed to Slug Shot, wasting more then a GCD.
    The funny thing is that player-made solutions, unlike the dev-made ones, work just fine.
    (1)

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