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  1. #1
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70

    Adventurer Squadron Command Missions needs a new command

    Please give us the ability to tell our squadron to ignore adds.
    (3)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Also give us a command for them to prioritise adds.
    (3)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Problem probably is, the game likely has no way of recognizing "adds." A mob is a mob is a mob.

    That's why they gave you the "Engage"/"Disengage" options.
    (0)

  4. #4
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I just wish the healer would actually heal themselves... I mean, the tank is 80% hp and the healer casts cure II... but the healer is at 20% hp and casts Stone II?
    (0)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  5. #5
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I just wish the healer would actually heal themselves... I mean, the tank is 80% hp and the healer casts cure II... but the healer is at 20% hp and casts Stone II?
    This is why I went as the healer, I just can not trust the healer to be able to keep herself alive when chainpulling mobs.
    (0)

  6. #6
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    also can the they get advance jobs like paladin and such
    (2)

  7. #7
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Hasrat View Post
    Problem probably is, the game likely has no way of recognizing "adds." A mob is a mob is a mob.

    That's why they gave you the "Engage"/"Disengage" options.
    But the game does have target marks. Program the squad to kill mobs in order of the targets and not to attack the null targets.
    (0)

  8. #8
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    There must be someway to distinguish between a boss and everything else. And if they could go to a full on Gambit system that would be amazing.
    (0)

  9. #9
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Savagelf View Post
    also can the they get advance jobs like paladin and such
    This would be great. Be nice to have a scholar that might have slightly lower magic than a conjurer but higher tactical or attack.

    Or a samurai high physical role that isn't a tank
    (0)

  10. #10
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hasrat View Post
    Problem probably is, the game likely has no way of recognizing "adds." A mob is a mob is a mob.

    That's why they gave you the "Engage"/"Disengage" options.
    The game actually tells you before hand if a group of enemies will aggro as a group. If you stop and look you will see lines that link grouped mobs together. There's no reason the NPCs shouldn't be able to distinguish between trash pull groups that need aoes and boss mechanics where the tank shouldn't be running around for every tonberry that will be dead before they reach it.
    (0)

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