Please give us the ability to tell our squadron to ignore adds.
Please give us the ability to tell our squadron to ignore adds.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Also give us a command for them to prioritise adds.
Problem probably is, the game likely has no way of recognizing "adds." A mob is a mob is a mob.
That's why they gave you the "Engage"/"Disengage" options.
I just wish the healer would actually heal themselves... I mean, the tank is 80% hp and the healer casts cure II... but the healer is at 20% hp and casts Stone II?
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?
This is why I went as the healer, I just can not trust the healer to be able to keep herself alive when chainpulling mobs.
also can the they get advance jobs like paladin and such
But the game does have target marks. Program the squad to kill mobs in order of the targets and not to attack the null targets.
There must be someway to distinguish between a boss and everything else. And if they could go to a full on Gambit system that would be amazing.
The game actually tells you before hand if a group of enemies will aggro as a group. If you stop and look you will see lines that link grouped mobs together. There's no reason the NPCs shouldn't be able to distinguish between trash pull groups that need aoes and boss mechanics where the tank shouldn't be running around for every tonberry that will be dead before they reach it.
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