The devs have proven that they'll bottle anything to make a buck, even something as easy as leveling. Game time snake oil coming soon to an XIV near you.
The devs have proven that they'll bottle anything to make a buck, even something as easy as leveling. Game time snake oil coming soon to an XIV near you.
The WoW token has nothing to do with stopping botting or rmt spammers. If anything botting has gotten worse in since its introduction. The botter gets to spend ingame gold for their bot accounts that generates more ingame gold. W00t.I am just wondering why SE has not done this yet, Bots and spammers are still common in the game and its really annoying to see some hacked account spamming for days. Would this not resolve the issue for FF, to promote in game time tokens for Gil? Potentially making them more revenue, while resolving this nuisance and allowing players to buy time with Gil? In my opinion its a win-win situation.
WoW Tokens: https://worldofwarcraft.com/en-us/ne...-the-wow-token
RMT in WoW is also still alive and kicking just fine. Win selling is actually becoming more common.
When the token was introduced yeah prices for stuff went up on the auction houses.
What the token does is turn WoW players into gold farmers. Blizzard then leverages this to increase the subscription price $5 without increasing the subscription price. Blizzard also leverages these gold farming players to sell their other games and services with the token.
WoW is less a mmo now and more a gold farming "game". Got cash but not enough time to waste farming gold? Throw more cash at the game. Yay the Auction house is an in-game cash shop too.
BTW you don't need to buy gil. It's there if you want to make it. The token just enables those with impulse control issues.
Couldnt have said it better myself, and that last part in particular is why I personally took great issue with the Token just from a concept view alone, as it preys upon the lack of impulse control, and has a very real potential of even more or less affecting the people who do have it because enough people lack impulse control to such a degree it starts shifting the player market and enforces a greater comittment to the game if you wanna work towards that "free" gametime.The WoW token has nothing to do with stopping botting or rmt spammers. If anything botting has gotten worse in since its introduction. The botter gets to spend ingame gold for their bot accounts that generates more ingame gold. W00t.
RMT in WoW is also still alive and kicking just fine. Win selling is actually becoming more common.
When the token was introduced yeah prices for stuff went up on the auction houses.
What the token does is turn WoW players into gold farmers. Blizzard then leverages this to increase the subscription price $5 without increasing the subscription price. Blizzard also leverages these gold farming players to sell their other games and services with the token.
WoW is less a mmo now and more a gold farming "game". Got cash but not enough time to waste farming gold? Throw more cash at the game. Yay the Auction house is an in-game cash shop too.
BTW you don't need to buy gil. It's there if you want to make it. The token just enables those with impulse control issues.
I havent played WoW in forever, and I have no intention of going back to it so I cannot speak at lenght regarding the current state of the ingame market, but as far as I'm concerned the devs shouldnt have had to step in and adjust the market to begin with if they knew what they were getting into, and actually thought it through. (Then again they do have Activision as their boss, and if recent activity is anything to go by, it's doesnt exactly seem unlikely Activision is the one behind it, thinking it would rightfully encourage people to maintain sub and maintain player activity)
Sure, benefit being that you can start saving money on subscriptions, but the downside being you're gonna have to farm currency way harder, which takes time away from other activities and, in my eyes, kills the game
Because I dont want to play something where I feel I "need" to do X thing for Y ammount of hours each week, with the downside being that if I dont I need to pay real money for my sub renewal
Last edited by Lazaruz; 10-20-2017 at 01:44 AM.
There isn't much incentive to, and the announcement would probably be met with the reactions prevalent in this thread. Not saying it wouldn't work, since its success other games indicate it does, but risk aversion runs high in this community and people get hyper-defensive about anything that challenges the status quo. You'd either have to prove it would solve a major problem we currently have, and RMT is mostly just a nagging annoyance now, or prove it would make life better without introducing major problems into the economy.
I actually think this is a good idea. It's not P2W in any way. It allows players who would normally have to unsubscribe due to monetary issues still be able to play. It also allows players with money but not a lot of time to gain access to content they couldn't before due to a lack of gil. Players should, of course, set the prices for "time tokens" or whatever they would be called and they should only be able to be sold to other players. This means that the economy wouldn't be effected since no new gil is being added into the game and the price of the tokens would depend on supply. It's really a great idea and I don't understand why people are against it.
You've honestly lost me on your conclusion there, because unless I drasticly missunderstood you, WoW does it in that exact same way (excluding players being able to set their own price for it). One person buys it, then sells it on the ingame auction house to other players. It's how the market got affected to begin with because people started farming currency to buy those tokens, and then there being more currency in circulation drove up the other pricesI actually think this is a good idea. It's not P2W in any way. It allows players who would normally have to unsubscribe due to monetary issues still be able to play. It also allows players with money but not a lot of time to gain access to content they couldn't before due to a lack of gil. Players should, of course, set the prices for "time tokens" or whatever they would be called and they should only be able to be sold to other players. This means that the economy wouldn't be effected since no new gil is being added into the game and the price of the tokens would depend on supply. It's really a great idea and I don't understand why people are against it.
Only way I could POSSIBLY imagine a token system working, and working well is a straight currency drain, where you pay the game X ammount for, lets say, a month of sub time, and without any ability to sell the token to another player.
Last edited by Lazaruz; 10-20-2017 at 03:35 AM.
People working for more gil is different than say, having the game create currency by you selling to an NPC. People already farm gil but it's far harder to farm gil in FFXIV than WoW anyway.
Here are the ways the game creates gil:
-completing quests, FATEs, Challenge Log and levequests
-defeating certain enemies (some humanoids drop gil but only 1-2 gil each)
-selling various items to NPCs
Farming for gil involves doing content. In WoW you can just farm monsters for gold. You can't do that in FFXIV. Therefore, people farming for gil is a good thing in FFXIV honestly. And I honestly can't see prices going up due to excessive farming anyway. Sooooo many people in FFXIV have excess gil that is just sitting not being used. The only big gil sink is housing which not everyone can access. Tokens would create an economy where more gil moves around and more content is done more often.
Aren't the cherry trees in the mog station tradeable?
Authentic Eastern Cherry Tree
Untradable, Unsellable, Market Prohibited
*This is an untradable version of an item available during a past in-game event.
https://eu.finalfantasyxiv.com/lodes...m/7424dcfd02c/
Ah ok. Then all those cherry trees on the tp must be ancient then. o.oAuthentic Eastern Cherry Tree
Untradable, Unsellable, Market Prohibited
*This is an untradable version of an item available during a past in-game event.
https://eu.finalfantasyxiv.com/lodes...m/7424dcfd02c/
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