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  1. #29
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I always hate the balance argument when it comes to this discussion. If you've cleared something before and have half a brain, old dungeons are hilariously easy. I can leave Selene/Eos on Sic and they'll solo heal just about everything up to the lvl 40-ish dungeons. And besides, we're really gonna pretend like SE gives a shit about balance? Go do any of the Crystal Tower or Mhachi raids now. Not only do you skip most of the mechanics in CT, you and the rest of the raid almost have to go out of your way to wipe in any of those. Same thing with a lot ot Trials. Hell, same thing with a lot of lvl 50 and 60 dungeons. Like...for example, when was the last time you bothered to kill the adds in the last boss of Wanderer's Palace? I'll answer for you: 4 years ago. When was the last time any pre-SB primal took more than 5 minutes? Once you're overgeared for a lot of old content, your biggest hurdle is staying awake. Yup, that takes a lot of skill.

    Taking away abilities and forcing players to learn multiple "versions" of their jobs just seems cruel and unnecessary. If SE truly cared about balance, most old content would still pose half a challenge...but it doesn't. It's just busy work made all the more painful by the fact you're playing a gimped version of what you normally play. Some or all of the party is always going to be overgeared and synced down. Might as well give players access to their full kits and let them have some fun. Just make it so the higher level an ability is, the harsher the potency penalty is. That way they can still pretend like they care about balance.
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    Last edited by Galaktica; 10-19-2017 at 06:30 AM.