There is zero issue holding aggro with the current toolkit. Since 4.0, holding aggro is horrifyingly easy in lower content. I can make-do with literally casting Flash ONCE per pull, and unless EVERYONE goes to attack their own mobs, with the healer not providing any damage of their own, and me being undergeared...that's usually enough. And if I actually switch around on the mobs that I attack, there is just no way anyone could steal a mob from me...unless I'll die and my aggro gets reset, that is.

The problem is entirely on the players side, but that's exactly why it does NOT need to change. The aggro is there for a reason. If we'd make it so that players can dumb-out on it and still hold aggro, why not make a tank automatic target for all the mobs at all times?!

Low level dungeons are tuned to the low-level skills and stats. The runs through them are comparable to runs through high level content in terms of time they take. They are more boring, and less challenging, but either you are rewarded for doing them exactly BECAUSE they are boring (roulette) or you have no real business doing them in the first place. Hence, it is a non-issue.at is.