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  1. #21
    Quote Originally Posted by Ashenspire View Post
    You made that up. Show your source on that.
    Dragoon doesn't get Doom Spike till Lv 40, if a sync'd Dragoon in Sastasha has Doom Spike > Sonic Thrust combo they will outperform any Lv 15 DPS by leaps and bounds.

    Gladiator's under Lv 30 only have Role Action cooldowns, a sync'd PLD will have every cooldown to rotate. they're going to pull the entire dungeon and want all the mobs AOE'd.
    (0)

  2. #22
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ashenspire View Post
    Did you read the entire post where I said Tanks need to be given the entire enmity toolkit before the first dungeon to make this possible?

    As for your example, that's not an official stance. The point was posited that Square Enix won't do this because of a toxic community, and I've never seen them say anything along those lines.
    I think your missing the point fro the most part of why level sync exist. Yes there are players who can sometimes feel irritated do to the cap yet in a weird way, as common sense might suggest, not everyone is equally geared nor has experience specially for new players. Think about it a new player comes in as tank as is completely over whelmed by over geared players, gets bitched at, and people don't take that into consideration when they are complaining? yeah that will encourage him to keep playing. If your concern that SE doesn't listen is more of the case that SE has given option such as un sync option. Yes I will give you some credit the community has some toxic individual and may lack common sense at times, yet to complain and not looking at the bigger picture is just plain sad.

    By the way I do all 3 roles and seriously level sync isn't a big issue, it's more of people actually thinking they know their job.
    (2)
    Last edited by ManuelBravo; 10-19-2017 at 02:16 AM. Reason: character limit

  3. #23
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Syncroniam View Post
    The worst part about level sync is when it happens in solo story scenarios, i understand the dungeon thing although it shouldn't do it but for solo duties it's really unfair because it erases character progression
    it give you space to be 2 levels above the quest level. This is enough to make the story fight not too easy, but still easier than to do it at the right level.
    (1)
    Last edited by Felis; 10-19-2017 at 02:28 AM.

  4. #24
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SendohJin View Post
    Dragoon doesn't get Doom Spike till Lv 40, if a sync'd Dragoon in Sastasha has Doom Spike > Sonic Thrust combo they will outperform any Lv 15 DPS by leaps and bounds.

    Gladiator's under Lv 30 only have Role Action cooldowns, a sync'd PLD will have every cooldown to rotate. they're going to pull the entire dungeon and want all the mobs AOE'd.
    And my response to that is... and so what?

    Low level/levelling dungeons aren't super intense/hard dps checks, so a level 15 LNC being outdps'd by a level 70 synched DRG isn't a big deal. It already happens as is.

    If the PLD has all the cooldowns and "pulls the entire dungeon" and the group has the ability to aoe everything down, then what is the problem? Teaches the low level players how to AoE. And you're overestimating how potency and stats scale. Even with all cooldowns, a level 18 PLD with all the level 70 abilities couldn't pull the whole dungeon.
    (0)

  5. #25
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Ashenspire View Post
    And my response to that is... and so what?

    Low level/levelling dungeons aren't super intense/hard dps checks, so a level 15 LNC being outdps'd by a level 70 synched DRG isn't a big deal. It already happens as is.

    If the PLD has all the cooldowns and "pulls the entire dungeon" and the group has the ability to aoe everything down, then what is the problem? Teaches the low level players how to AoE. And you're overestimating how potency and stats scale. Even with all cooldowns, a level 18 PLD with all the level 70 abilities couldn't pull the whole dungeon.
    Uh teaches low level players how to aoe? How exactly? Several classes don't get aoe skills till a fair bit later than the others.

    All you're doing is showing the players without the skills they are a drag on the group.

    And if your healer is up to the task too a tank can pull quite a bit. I usually stop at 2 packs on low levels because of a lack of aoe killing things fast enough to not deplete the healer of mana, run through the tank cool downs and cause a wipe.
    (4)

  6. #26
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ashenspire View Post
    Nobody likes losing their abilities due to level sync.
    False. I like it sometimes and when I do, I play content where level sync occurs. If you don't like it, there are many other ways to level alts.

    Besides it's mathematically impossible to balance a single target skill and an AoE skill for all possible pull sizes.
    (4)
    Graphics
    MSQ
    Viper

  7. #27
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    There is zero issue holding aggro with the current toolkit. Since 4.0, holding aggro is horrifyingly easy in lower content. I can make-do with literally casting Flash ONCE per pull, and unless EVERYONE goes to attack their own mobs, with the healer not providing any damage of their own, and me being undergeared...that's usually enough. And if I actually switch around on the mobs that I attack, there is just no way anyone could steal a mob from me...unless I'll die and my aggro gets reset, that is.

    The problem is entirely on the players side, but that's exactly why it does NOT need to change. The aggro is there for a reason. If we'd make it so that players can dumb-out on it and still hold aggro, why not make a tank automatic target for all the mobs at all times?!

    Low level dungeons are tuned to the low-level skills and stats. The runs through them are comparable to runs through high level content in terms of time they take. They are more boring, and less challenging, but either you are rewarded for doing them exactly BECAUSE they are boring (roulette) or you have no real business doing them in the first place. Hence, it is a non-issue.at is.
    (2)

  8. #28
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by DeaconMoore View Post
    Uh teaches low level players how to aoe? How exactly? Several classes don't get aoe skills till a fair bit later than the others.

    All you're doing is showing the players without the skills they are a drag on the group.
    Or you're showing the players without the skills the stuff they will be able to do eventually. Tanks pulling one at a time teach people how to aoe exactly? This continues into Expert roulettes where it doesn't belong. It should be instilled earlier. Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.

    Also, the part where I said "if your group has the ability to aoe everything down." If a 70 PLD pulls 4 groups with a low level DRG and MNK, they'll run out of cooldowns, healer will run out of MP, and it'll be a wipe. AKA the group didn't have the ability to aoe everything down.
    (0)

  9. #29
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ashenspire View Post
    And my response to that is... and so what?
    And this is why I won't even bother humouring your "show me your sources" comment, you clearly won't take no for an answer.

    Point is that the community has demonstrated time and again that they will only take the absolute perceived best, check PF to see as much. If you make levelling dungeons anything other than a level playing field the party will want two level 70 DPS rather than a level 70 and a level 15. Levelling dungeons are ultimately for those who are levelling, not for the max level players in the roulette.

    Oh and for the record, how is it supposed to teach new players to AOE before they even learn their AOE skills?
    (5)

  10. #30
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Ashenspire View Post
    Do you realize how much faster leveling roulette queues would be for DPS if everyone kept their skills? More people queuing + faster dungeon completion = faster queues. It's a win-win.
    You clearly have no idea why the queues are so long for DPS. They are long because of a BOTTLENECK, not because of lack of players. That's the exact OPPOSITE of lack of players. There are way too many DPS in comparison to tanks and healers. Even if the run was faster, what this would achieve is that there would be more people getting their roulettes done in a specific amount of time, but it would in no way help solve the queue times, as instead of taking longer for every DPS, there would be more of them in the queue.

    Not to mention...most tanks/healers wouldn't return to the queue in the first place...so yeah. It would end up with the queue being there entirely cause there is almost literally no tank and/or healer, since everyone did their thing, so you need to wait for a "new batch".
    (4)

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