Does anyone know why this change happened? It's completely undocumented and seems completely pointless.


Does anyone know why this change happened? It's completely undocumented and seems completely pointless.


Now I'm just curious. Why would you want to click it off?
For openers. Don't want to instant cast into the pull and waste a precast in dungeons. If you want to click it off, place the Aethercurrent compass onto your bar and use it. It will remove dualcast and has almost no animation time.


You could also vercure yourself on the way up the steps![]()



You shouldnt need to be using anything involving dual cast before a pull.
In dungeons, use veracure on yourself to get rid of it.
On raids, dont use it pre pull.
The question is why do you have dual cast on before a dungeon/raid boss pull?
Is it on? -> veracure to get rid of it
Why is it on? -> I used it on something -> veracure to get rid of it.
Don't get it either... just hardcast prepull or use cure to trigger dual - what's the benefit of canceling insta casts? .___.


To answer the question, I've actually run into this situation a few times during trials/raid/the new 24 man boss fights.
Sometimes, rarely but sometimes, the boss will phase with the timing of getting a full cast, but the boss disappears in the 0.5 seconds between the cast and using dualcast. In this situation, you're left with 15 seconds of a dualcast buff. The other half of this "once in a blue moon" situation is when the phasing itself takes 16-17 seconds... or less than 2 seconds after dualcast expires. In this situation, I can't gain some potency on my first gcd without somehow getting rid of dualcast before it actually expires. Every time this has happened before 4.1, I would simply click off the buff and then cast vercure.
Now, I do understand that RDM has next to zero mana problems. It's why I'm willing to rez a death or two, or spot the healers some mana shifts. It's totally managable for me to get rid of dualcast with vercure, then just simply vercure again. But before, I didn't have to. I could have saved that 600 mana, and in a situation where the healer needed me to give one too many mana shifts, that 600 mana might even be the stuff that lets me continue casting the whole time I'm waiting for lucid dreaming.
No it's not a big deal, but it's just really confusing why they made this change and it wasn't in the patch notes. Might not be "actually a nerf", but it's just kinda out of the blue you know? I'd rather they give RDM some love. It's kinda the lowest dps in the game at the moment.

Omg.. the boss phased. Just hit vercure right away and wait for the boss to reappear for your hard cast, how hard is it..
Why on earth do you think you have to wait out the entire 15 sec even if you can't click it off?
And if you have to go so far into saving that 600 mana - in the situation where you have to stand still and wait for that 15 sec for dualcast to expire, you regen more than that amount of mana. Please.

Oh we won't be getting any for at last a couple major patches. As soon as we get any sort of buff any other caster with a keyboard will immediately assume battle formations and tearspam either reddit or the forums and say something about Verraise. Just look at what happened with the mana glitch that was inflating a few peoples numbers on fflogs.
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