Quote Originally Posted by hellmach View Post
You forgot that they also failed in giving us trials for the HW Relic weapons which was an aspect I found super cool about the ARR weapons even though I wasn't around for the release of it but instead they tied it to FATES. If by Hunts you're referring to Fox Girl and Ixion we had those in ARR in the form of Odin and Behemoth and didn't have an equivalent in SB besides Couerlregina I think.
They didn't fail to give us trials for HW Relic. Hydra and Chimera launched with base 2.0. 2.0 is the base game it's always going to be bigger than any expansion. 3.0 and 4.0 never was going to give us as much stuff as 2.0 did.

2.0 was made when the game wasn't live and they didn't have to create updates and make 2.0 at the same time. 3.0 and 4.0 was made while the 2.x and 3.x updates were getting made at the same time. the actual Relic quest is the quest that started in the patches, the 2.x series and 3.x series of those quests are basically the same.

I meant hunts as in B, A, S Rank mobs, they didn't launch with 2.0 but both expansions launched with those out of the box. fyi there's a super FATE in Azys Lla nobody does that's on the same level as Coeurlregina, we didn't lose one the rewards just really suck.

Quote Originally Posted by hellmach View Post
Ok they probably used the resources from that one extra dungeon in HW to develop PotD and Aquapolis, this is a probable and fair point. I'm fine with this because I love Aquapolis and Canals and PotD past floor 100 is fun and challenging. So if the core idea behind Deep Dungeon and Treasure Dungeons as well as the teams have been developed and we haven't gotten much of an idea of what's in store for us in the future what justifies us losing one extra dungeon in SB?
this is the biggest problem with people like you. it's the worse of middle management mentalities in any business. having an idea is not the same as doing the work. having the core idea is nice, but someone had to make Uznair and the Hidden Canals. someone is currently developing the SB version of PotD, it doesn't just magically appear because the idea is there. if you want these recreated / expanded upon and you expect a third level of new stuff on top of that something has to give (this time we got Ultimate Savage, Squadron AI). it's only one Hard mode dungeon every odd patch, even patches we're still supposed to get two.