Just a note, because I'm sure there are more examples of this, but some people already left early on when it was apparent that we were being ignored.
http://forum.square-enix.com/ffxiv/t...65#post4402765


Just a note, because I'm sure there are more examples of this, but some people already left early on when it was apparent that we were being ignored.
http://forum.square-enix.com/ffxiv/t...65#post4402765


It honestly wouldn't be so bad if we werent being blatantly ignored by the dev team. Is it really that difficult to respond to feedback? Forum posts about DRK have been on the front page, multiple at a time as well, yet we still get no response. Is this seriously their idea of balance; 2 jobs work just fine while the other is 4-man fodder. If that's the case that's some really s#!t balance.
The funniest thing about it is that it's kind of questionable whether you can still claim that DRK takes home the crown for stupid 4-man dungeons that nobody cares about; the Steel Cyclone buff (that nobody was even really asking for) pretty much gave WAR comparable self-sustain on dungeon pulls, even though WAR already had their massive toolkit of defensive options.
DRK might still edge it out, but the margin on that is so razor-thin that nobody's going to be sitting there being jealous of DRK's Light Party dungeon dominance.
@Crater Shamefully you are probably correct yes.
I mean I don't want to come across as just crapping on what you're saying, because yeah, I definitely agree that having strong class identity would be the way to go. But I just don't see that as a realistic approach given the current state of the game and the past few years of activity and design/balance work from SE.
(And honestly, while I'm not accusing you personally of doing this, I've noticed a distinct pattern of seeing people call "No we can't do that, it's homogenization!" when it comes to suggestions of giving buffs/parity to Dark Knight, often from the same people who were posting "Warrior is unplayable until it gets party shields, SE please buff" until the SiO change.)
No harm doneI know I sometimes Butt heads with people on class balances and opinions regarding it. While I do like to see each class was different, even I know that is asking for the impossible with SE and that they prefer, as you said, cookie cutter templated for tanks and other classes, but we can always dream... a little at least haha.

I don't have any intention of dropping my DRK, but I understand where the feeling is coming from. I'm hopeful for 4.2 for changes.


Boycotting a class is not the only form of peaceful protest. Any guidelines on organizing peaceful protests on here?

DRK for me completely lost its charm on SB launch. It is no longer fun to play. Boycotting the class myself; leveling a war to replace it right now.
It's just a flavor of the month mentality from the devs. 3.0 they went out of their way to make DRK feel great and for a long time Paladin was a waste of time to play meanwhile Warrior became super amazing.
Now we have a super fun Paladin and now a super fun Warrior while now DRK is sitting in the DRK having lost it all.
It really says something when Yoshi P in 3.0 goes "magic attacks will never be able to be blocked" and in 4.0 lo and behold Paladin can block magic now. Um ok.
Paladin and Warrior are in a really good place I would think. DRK has half it's kit gutted, lost it's identity and fluidity and apparently their one trick pony is going to utterly rely on TBN for everything.
I'd imagine overall DPS would be on par with PLD/WAR if our 500 Pot Dot in Scourge was still a thing. And not using DP means a skill with damage we aren't using because the cost is too great.
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I know I sometimes Butt heads with people on class balances and opinions regarding it. While I do like to see each class was different, even I know that is asking for the impossible with SE and that they prefer, as you said, cookie cutter templated for tanks and other classes, but we can always dream... a little at least haha.


