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  1. #1
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Azerhan View Post
    A very clunky gameplay which is literally braindead.
    I personally enjoy the current DRK more than HW. I like the DA spam personally and would even say that DRK is more fun to play for me.

    The problem with DRK is that if you were to do a pros/cons list against war/pld. You’d have absolutely nothing in the pros column... aside maybe ease of play.
    There is nothing a drk brings to the table that pld/war don’t do better. Not that are bad, just not as good as the other tanks

    Not that I’m actively boycotting DRK but I dropped it immediately after week 1 of Savage. Only touch it occasionally for expert roulette just for variety.
    (2)

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shinkyo View Post
    I personally enjoy the current DRK more than HW. I like the DA spam personally and would even say that DRK is more fun to play for me.

    The problem with DRK is that if you were to do a pros/cons list against war/pld. You’d have absolutely nothing in the pros column... aside maybe ease of play.
    yea I agree with you shinkyo, I def prefer the darkarts drain being gone. While I like scourge I get tired of dots, but I would prefer old delirium as opposed to the one we have now I dont really like it at all. No self heals, and almost every cool down before tbn is from cross class thats bad design for a tank if u ask me. And speaking of tbn that 5 seconds is annoying would love at least 8 or ten seconds.
    (0)

  3. #3
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shinkyo View Post
    snip + bswpayton snip
    Yeah, you're not the first to tell me they love the new DRK more than the HW's one.

    But you're in minority (I want to put a smiley "sorry" here but...Hey, it's not very beautiful!)
    And I agree some changements will not be fair for you, but a most of the part that makes the DRK... The DRK has been deleted in SB.
    Were is the difficulty to maintain Darkside? The choice between a 290p Delirium and the DA SE at 350?
    Those beautiful anim that Scourge and Old Delirium was?
    That place between the WAR and the PLD?

    I want to say, without any animosity, if you want to play DRK now, is the same as PLD but with less abilities. And less dps too...
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  4. #4
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Azerhan View Post
    Yeah, you're not the first to tell me they love the new DRK more than the HW's one.

    But you're in minority (I want to put a smiley "sorry" here but...Hey, it's not very beautiful!)
    .
    they arent gona go back to how drk was tho , hence the changes to dragoon in sb, and sum, the whole point of gauges etc was to make the jobs easier they not gona go in reverse. If your hoping for that your dreaming, but its still plenty of good qol changes they could do for the job tho.
    (1)

  5. #5
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shinkyo View Post
    I personally enjoy the current DRK more than HW. I like the DA spam personally and would even say that DRK is more fun to play for me.

    The problem with DRK is that if you were to do a pros/cons list against war/pld. You’d have absolutely nothing in the pros column... aside maybe ease of play.
    There is nothing a drk brings to the table that pld/war don’t do better. Not that are bad, just not as good as the other tanks

    Not that I’m actively boycotting DRK but I dropped it immediately after week 1 of Savage. Only touch it occasionally for expert roulette just for variety.
    Count me in this group too. I really like 4.0 DRK, so much so that I feel weird when I play my PLD or WAR even though they're statistically better.

    I don't want some full rework (that's not feasible until 5.0 anyway and I don't want it even then), I just want the current toolkit buffed so they're viable.
    (1)

  6. #6
    Player
    Dracan_Fontom's Avatar
    Join Date
    Jul 2016
    Posts
    13
    Character
    Dracan Fontom
    World
    Famfrit
    Main Class
    Dark Knight Lv 70
    This is kind of futile.
    (0)

  7. #7
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    I've been reading all these threads, and well I agree drk could use a slight potency buff, and maybe a little better physical mitigation, calling them unviable is kinda silly. I mean 4 of the top 10 speed runs on fflogs for v4s have a drk in them, seems like they're pretty viable in pretty much any scenario (prog, speed runs, casual content).
    (1)
    Last edited by Deathgiver; 10-19-2017 at 03:10 AM.

  8. #8
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Deathgiver View Post
    I've been reading all these threads, and well I agree drk could use a slight potency buff, and maybe a little better physical mitigation, calling them unviable is kinda silly. I mean 4 of the top 10 speed runs on fflogs for v4s have a drk in them, seems like they're pretty viable in pretty much any scenario (prog, speed runs, casual content).
    I haven't read this particular thread top-to-bottom, but "not viable" isn't something I've seen thrown around much if at all. The problem is we're just bad compared to the other two and completely below them in all categories.

    Using current content as a judge is meaningless, mainly because of how easy this tier was. Also if you check fflogs usage statistics overall, they'll tell you a different story. Looking at speed runs only shows a fraction of the big picture.
    (0)

  9. #9
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    I haven't read this particular thread top-to-bottom, but "not viable" isn't something I've seen thrown around much if at all. The problem is we're just bad compared to the other two and completely below them in all categories.

    Using current content as a judge is meaningless, mainly because of how easy this tier was. Also if you check fflogs usage statistics overall, they'll tell you a different story. Looking at speed runs only shows a fraction of the big picture.
    The problem with usage statistics is they are heavily biased by player perception. If the meta is war pld, less people are gonna enter on drk regardless of how viable they are. I did acknowledge they need a dps buff, and lack of mitigation from aa is telling in some content, but they definitely still have a place in almost all content.

    Honestly, the changes it would take to make drk super competitive would be pretty minor. Buff dark arts potency boost to gcd rotation skills by 60, buff blood spiller base potency and drk arts potency boost both by 60 (75 in grit), add 6% mitigation to blood price and make it available out of grit as well, but leave the blood generation tied to grit (maybe make blood generation double current though). Those changes alone would bring the dps, burst capability under party buffs and mitigation in line with the other tanks. They'd also make using blood spiller feel good since it wouldn't be a lower potency attack than your average da-se.
    (1)
    Last edited by Deathgiver; 10-19-2017 at 04:09 AM.

  10. #10
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Deathgiver View Post
    snip
    Starting to hate this word "viable".

    This is a red herring; if you'd been actually reading these threads you'd know - you keep talking about viability, but nobody else is, and viability has everything to do with content and very little to do with DRK as a job or its balance with other jobs in its role, which is what most of these threads are addressing. Its viable because the content is easy and the job is not broken per se, but it is suboptimal and there is nothing it can do that either of the other tanks can't do better, it has no niche, no speciality.

    Piddly potency buffs and +6% mitigation with 15/40s uptime won't fix this. All it will do is make DRK into PLD/WAR Jr. with no raid mitigation tools, which is basically a slightly better version of what we already are.
    (3)

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