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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    7
    I totally agree. The time it takes to craft an item is waaaaaayyy to long. Coupled with the amount of SP to get to the next level is mind numbing and very discouraging. I love the animations and graphics, but the quickest you can craft something once you actually get to it (not counting the prep screens) is at least four times (standard synthesis, not counting buffs, ie. Tender Touch etc). Usually its much more. This needs to be reduced to about 3-4 MAX.

    The redundancy of screens you have to go through also needs to be reduced. Example: When you use an existing recipe you already have its need to be like the upgraded crafting leve screen. One screen to choose recipe and then load all the mats, select main/off hand tool and then your off crafting. you don't need a screen to chose the item once you have chosen the existing recipe.

    Additionally, HQ is totally random it seems, it needs to come more in line with the degree of crafting level you are over the standard for the item.

    Finally, WHY WHY, WHY are the base materials for certain items at a higher crafting level than the item they combine to make. Of all the tings wrong with the crafting system this is the most discouraging.
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  2. #2
    Player
    Laike's Avatar
    Join Date
    Mar 2011
    Location
    Gridana
    Posts
    14
    Character
    Laike Cousland
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Harly View Post
    Finally, WHY WHY, WHY are the base materials for certain items at a higher crafting level than the item they combine to make. Of all the tings wrong with the crafting system this is the most discouraging.
    Dude... yes this irks me more than anything with crafting. Since they've made the menus a bit more streamlined its helped with a lot of the downtime during crafting but I find recipes I want to make to only find one +of the ingredients is like 10+ levels above me. I hate it.
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  3. #3
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Harly View Post
    Finally, WHY WHY, WHY are the base materials for certain items at a higher crafting level than the item they combine to make. Of all the tings wrong with the crafting system this is the most discouraging.
    Eh, this actually makes perfect sense. By requiring you to be a higher rank for the parts than the final product, they're helping you succeed in the final synthesis.

    It may be a little frustrating sometimes, but it's not nearly as frustrating as blowing up that same synth if it has rarer mats or is just generally a pain to make due to the number of synths required (hi2u haubys).
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  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Harly View Post
    Finally, WHY WHY, WHY are the base materials for certain items at a higher crafting level than the item they combine to make. Of all the tings wrong with the crafting system this is the most discouraging.
    This is because it takes WAAAY more skill to forge a Longsword blade than it takes to put a longsword together ......
    I think they are making the crafting system WAY too realistic. Have you noticed that just about every recipe in the game is a real life recipe? I have... It just has an unrealistic method to use realistic materials in these realistic recipes. Whoever was behind the Synthesis concepts in the old team sucked at fantasy lol.
    (0)

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