Verraise is honestly one of my most hated abilities because people look at it like RDM is an at whim healer lb3 and use that to justify its low output.When you think about it, RDM is now behind bard.
To compensate the lesser DPS, we talk about utility, but what of it ? RDM has two major : Verraise and Embolden.
Now that progress is over, Verraise is done. Embolden alone is not a resaon to be 600 DPS behind SMN or BLM. So I'm actually with you on the need to buff RDM now.
MNK, BLM and DRK should be adressed as well.
SMN is getting a power creep and I don't think it's ok
I wouldn't mind trading it in for SMN or BLM like numbers. It's really the only skill I dislike on the job.


Tecnically speaking prog now is open again but ppl are preferring SMN over RDM as I expected since well in tight tuned or unforgiving fights verraise isn't that useful, so ye I agree with youWhen you think about it, RDM is now behind bard.
To compensate the lesser DPS, we talk about utility, but what of it ? RDM has two major : Verraise and Embolden.
Now that progress is over, Verraise is done. Embolden alone is not a resaon to be 600 DPS behind SMN or BLM. So I'm actually with you on the need to buff RDM now.
MNK, BLM and DRK should be adressed as well.
SMN is getting a power creep and I don't think it's ok
Plus let's face it, the ones in progress on Baha are the creme de la creme who have no problem using a tough class like SMN in progress (unknown fights are really impacting the DPS as a SMN)
Big issue here is as tight as everything is, even one death means a wipe--Its not something verraise can pull back from the brink, so the whole reason to bring a RDM (verraise) is worthless.
Also given the tightness of the checks, an underperformer in both pDPS and rDPS like RDM is as a whole worthless to bring; it showcases the problem of tying RDM's balance to verraise.
I wouldn't mind seeing verraise removed from the dualcast system if it meant we got competitive (read: we're not just bottom of casters, we're bottom of all dps) dps.
Last edited by Dualgunner; 10-27-2017 at 02:23 PM.
I think "progression" really refers to Practice Parties - practising the mechanics. DPS is not as important here and this is where Verraise excels.Big issue here is as tight as everything is, even one death means a wipe--Its not something verraise can pull back from the brink, so the whole reason to bring a RDM (verraise) is worthless.
Also given the tightness of the checks, an underperformer in both pDPS and rDPS like RDM is as a whole worthless to bring; it showcases the problem of tying RDM's balance to verraise.
I wouldn't mind seeing verraise removed from the dualcast system if it meant we got competitive (read: we're not just bottom of casters, we're bottom of all dps) dps.
You are right that the stage after that, Aim to Clear Parties - doesn't have much space for Verraise in tight fights like O4S and Unending Coil, where one (or more than one) death virtually guarantees failure to kill before enrage.


Couldn't agree more, saying that a class is good beause it's a ress dispenser is wrong especially when their role is dps and where in the game there were already fights that punished you HARD for ppl diyingBig issue here is as tight as everything is, even one death means a wipe--Its not something verraise can pull back from the brink, so the whole reason to bring a RDM (verraise) is worthless.
Also given the tightness of the checks, an underperformer in both pDPS and rDPS like RDM is as a whole worthless to bring; it showcases the problem of tying RDM's balance to verraise.
I wouldn't mind seeing verraise removed from the dualcast system if it meant we got competitive (read: we're not just bottom of casters, we're bottom of all dps) dps.


Well it is the pattern they have always followed especially with blm and summoner. Even in HW both jobs would go back and forth (buff, nerfs, etc..) and in the end smn always got the advantage.
I am not dismissing the fact that smn is not perfect but freaking hell it should not be so much ahead for damage + what it brings to groups.
I got tired of all this nonsense because groups litterally would NOT accept blm so i switched to Red not too long after SB. Now that Red is so much lower then others damage wise... dunno
Still playing Red for the time being until blm gets proper fixes
There's no point going RDM into Ultimate if you're considering that. Verraise is pointless in there and it's DPS + rDPS still pales in comparison to almost anything else you could bring.Well it is the pattern they have always followed especially with blm and summoner. Even in HW both jobs would go back and forth (buff, nerfs, etc..) and in the end smn always got the advantage.
I am not dismissing the fact that smn is not perfect but freaking hell it should not be so much ahead for damage + what it brings to groups.
I got tired of all this nonsense because groups litterally would NOT accept blm so i switched to Red not too long after SB. Now that Red is so much lower then others damage wise... dunno
Still playing Red for the time being until blm gets proper fixes
Ultimate, you will for sure not bring an RDM at the moment. Dps is just way to low and SMN is beating them even in the mobility department. Still does not mean RDM is not good for other content though. Already there only a finite number of positions available for dps in a run. Then you add the fact these statics will bring what synergies best and performs best for the content at hand. What is bad is when that trickles downward to the rest of the community and effects their feelings and thoughts on a job when it comes to other content. A job not being picked for a small group of statics in content most players will never see does not mean the job is bad. Still I agree that constructive feedback and a desire for balance between jobs is warranted. Just not liking how the top small group of players can have such a huge effect on the rest of the community.

In case you all missed it, Verraise is for the PROGRESSION, not for the clear. If four people die to one mechanic and you can get them all up in 8 GCDs then you can see the next mechanic or two before wiping.
THIS is why Rez Dispenser (tm) is useful, not necessarily because it's going to do four raises during the clear run. (this is also why they hesitated for so long to allow cooldowns reset upon wiping; they didn't want players using hallowed every pull to try to learn mechanics)
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