Dungeons should keep the Toto-Rak and Dzemael examples. Light parties dungeons for 2-4 people and full party dungeons for 4-8.
That said, I would also like to see low level full party dungeons and high level light party dungeons.



Dungeons should keep the Toto-Rak and Dzemael examples. Light parties dungeons for 2-4 people and full party dungeons for 4-8.
That said, I would also like to see low level full party dungeons and high level light party dungeons.

Removing the restriction can solve the issue, however 4manning will still be extremely difficult/impossible unless they add some sort of scaling.
This game is not large enough yet for 16man versions of dungeons. People that still don't realize this amaze me.
Wish i could erase this thread! want another dzmael? IF u guys could just leave SE and the Devs alone. Please stop making post about what u and your room mate wants.As the title says, I find that it would be extremely convenient if SE were to release 4 man versions of all current and future dungeons.
It shouldn't be difficult to implement at all, probably just require some numbers reworked.
Here is hoping SE actually come through
Please like this so SE see's people want this and hopefully push for 4-man's in 1.21!
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