Thanks for the kind offer. It's not all on me in any dungeon run as there are always three other players, but 1) failing gets in your head sometimes which creates its own "bad luck" and 2) after a large enough sample size you have to admit you are a significant part of the problem.
The head of my wee FC offered a week ago to take me into Skalla, which I had been avoiding, with he as tank and another FC member as a RDM. We got a random BLM from DF. My goal was to practice the advice from my FC and this thread and I was told my FC tank wouldn't be as squishy as a lot of the DF tanks, and... it went badly. He was as "squishy" (or non-squishy) as the rest. Which means the others probably weren't bad at all.
I think the tank died like 3-4 times (party wipes) and I died two additional times. The worst run since I tried a F2P MMORPG 3 1/2 years after banning myself from such games because of various reasons I had heard about (expense, learning curve, elitism, time-sink/addiction, etc.). Some game called RIFT. I was some class that had death imagery, having fun, even running group stuff at lower levels. Then apparently I was in a run where roles mattered. I was the tank, but didn't even know what a tank was (or any other part of the trinity, let alone taunting, enmity, etc). So that still gets #1 worst run ever which ended with an abandon and the words "Tank, you are stupid"![]()
As an aside, not that anyone has suggested this, but I didn't create this thread out of a desire for pity from myself or from others. I figured though that I am not the only one with this kind of issue as a healer, whether WHM or SCH or AST. But when people talk a lot about how WHM is easy mode, or how healers get bored in leveling dungeons, it can create an impression that if you struggle you must have chosen the wrong job. Even if I forever stay a crappy healer for any content after HW, hopefully the advice and kind words will echo on to other people.