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  1. #1
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Everyone hates RNG, unfortunately it seems to be a huge thing in MMOs. I'm assuming the reason is that if you get what you want on the first run you don't bother going again till the following week. I usually go as a dps which means that even IF rng drops something I can use then it's rng again to see who actually gets it. Just keep praying to the RNG gods and hope you get lucky.
    (0)

  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Zarabeth View Post
    Just keep praying to the RNG gods and hope you get lucky.
    And when that doesn't work, sacrifice 5,000,000,000 worth of *insert favorite sacrificial creature/race/monster/etc* for the 0.0000000001% boost
    (0)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Zarabeth View Post
    Everyone hates RNG, unfortunately it seems to be a huge thing in MMOs.
    Which is natural - MMOs are built to make their players repeat the content, if everyone did it just once and was done, the multiplayer aspect would quickly die. But since players are ill inclined to mindlessly repeat content on their own, they bait people with a slew of rewards to do it instead, primarily progression (stats/levels/Merit points/whatever) and vanity (Glamour/Mounts/Minions). And that reward needs to take several runs on average to attain in order to facilitate ample repetition. The way to facilitate that in turn is gating it behind RNG or token grinds - the prior systems allow people instant gratification at the expense of statistical outliers on the other end and screw every sort of reward/effort ratio, the latter make the actual length of the intended grind apparent, sometimes feel overwhelming as a result but guarantee a fixed reward/effort ratio.

    Personally, I vastly prefer token systems over RNG. But that might just be because I tend to be the one suffering from it >_>
    (0)