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  1. #30
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    407
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    It's kind of annoying everyone just hand waving this with "It's RNG deal with it". Yes, we're all collectively aware that the system is based on RNG, thank you Sherlock's! But does that at all mean the system itself is good or perfect? No. The system doesn't have to exclusively work this way.

    For leveling dungeon we get 100% chance of a armor piece of our class at the end of the dungeon. But why does it stop at 70 dungeons? It's gear which is an upgrade to what you'll initially get at 70 yes, but at the same time is so quickly and easily replaced it shouldn't even be an issue with getting a 100% chance at a piece of it by the end of the dungeon. You could argue that less people would be playing it and yeah that's somewhat fair, but it's negated by the fact that it becomes part of the expert roulette itself. since every dungeon is a part of every single roulette it's kind of a moot point that it's played less because it will always be available to party for, just look at the main story roulette.

    70 dungeon gear is basically glorified leveling gear imo. it has no place in any BIS and will be upgraded and replaced rapidly even by casual players and for that reason I think it exists mainly for glamour purposes. So why not just reduce the grind a little by allowing people to get the full set within at least 10 runs?
    (1)
    Last edited by Bellsong; 10-18-2017 at 06:28 PM.