Quote Originally Posted by Zarabeth View Post
Everyone hates RNG, unfortunately it seems to be a huge thing in MMOs.
Which is natural - MMOs are built to make their players repeat the content, if everyone did it just once and was done, the multiplayer aspect would quickly die. But since players are ill inclined to mindlessly repeat content on their own, they bait people with a slew of rewards to do it instead, primarily progression (stats/levels/Merit points/whatever) and vanity (Glamour/Mounts/Minions). And that reward needs to take several runs on average to attain in order to facilitate ample repetition. The way to facilitate that in turn is gating it behind RNG or token grinds - the prior systems allow people instant gratification at the expense of statistical outliers on the other end and screw every sort of reward/effort ratio, the latter make the actual length of the intended grind apparent, sometimes feel overwhelming as a result but guarantee a fixed reward/effort ratio.

Personally, I vastly prefer token systems over RNG. But that might just be because I tend to be the one suffering from it >_>