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  1. #51
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Cleric stance was an archaic relic of a previous phase of the game. It was clunky to use and added nothing except making life difficult for newbies.

    Good riddence to bad design. That some people think removing it was somehow an affront to "good" healers to placate "casuals" is a perfect example of why gamers shouldn't be making game design decisions.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #52
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tridus View Post
    Cleric stance was an archaic relic of a previous phase of the game. It was clunky to use and added nothing except making life difficult for newbies.

    Good riddence to bad design. That some people think removing it was somehow an affront to "good" healers to placate "casuals" is a perfect example of why gamers shouldn't be making game design decisions.
    Though this is a thread about SCH, and the post I was referring to was how Cleric Stance's removal was an indirect nerf to SCH. Cleric Stance may have felt "clunky" to some, that doesn't mean that SCH didn't thrive on the ability back in 2/3.x. The whole point in dumbing things down was to close the skill gap, so to say it wasn't a change for the casuals is questionable at best.

    You can word it as you will, the simple fact is that it was a change for the casuals. Anybody playing a healer at high level had no issue with it, in fact it actually added slightly more skill to the role as there was a risk/reward factor tied to the stance which no longer exists.

    Quote Originally Posted by Miles_Maelstrom View Post
    Problem I have with this, the statement that we had great synergy with cleric stance, is that cleric stance wasn't even a scholar action. It's something we borrowed with cross, saying we were designed to synergize with a ability that isn't even from our kit is wierd to me. Seems backwards thing for the designers to do as well.
    I'll agree with this, it is rather odd. It would make more sense now with the Cross Role system, but RIP.

    There's no denying though that SCH had the best kit to use Cleric Stance with in 2/3.x. And even now our Stormblood abilities have synergy with a stance that doesn't even exist.
    (5)
    Last edited by Kabzy; 10-26-2017 at 11:09 PM.

  3. #53
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I was in favor of CS being removed because A) it freed up a hotkey and B) was a constant source of forum complaining and drama (people who still don't understand how the game works - no, there really isn't unpredictable damage - and/or have latency issues that make the stance more difficult to use correctly) and didn't add much value gameplay-wise for experienced players.

    On the other hand, I do agree with Kabzy that SCH's toolkit appears more than ever to be synergized with a now non-existent stance mechanic. I consider this to be more of an identity issue, which is my main beef with SCH this expansion. SCH, the pet healer whose pet's overall effectiveness is further marginalized with each major update; the barrier healer who doesn't do it quite as well as the newcomer; the ease-of-DPS healer in an expansion where sources of indirect healing no longer have value in extending a CS DPS window; the adaptive healer when each healer now has powerful oGCD and instacast tools.

    SCH is perfectly capable, especially with the recent round of buffs (particularly to Succor, which also offers great synergy with Emergency Tactics when needed); however, SCH is missing some of the uniqueness and shine that made it so appealing to me before. The inexplicable lack of synergy within its own kit (e.g. Fey Union vs. Dissipation) also continues to boggle me.
    (8)

  4. #54
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    I hate Dissipation, I know some think it can be useful with good reason, but I just have this irrational hatred for that action.
    (6)

  5. #55
    Player
    Hellstorm's Avatar
    Join Date
    Apr 2015
    Posts
    86
    Character
    Silvermist Hellstorm
    World
    Ultros
    Main Class
    Bard Lv 70
    Selene need the biggest change fey caress needs it recast cut in half; while feywind need it effect doubled. silent dusk need to be reworked so that it useful on all mobs. Possible silence and vulnerability debuff. Dissipation need a rework as well as it is now I never use it. Treat it like Behumet once the effect is done the pet comes back like.. change it into orb and have her tether to you. Then have the tether break when beneficial effect wear off, but pet wont turn back to fairy till lockout effect wears off. Only other thing i would change is the fairy garge it take to long to build up to the point that fight nearly over by time you can use it.
    (0)
    Last edited by Hellstorm; 10-27-2017 at 01:42 AM.

  6. #56
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Miles_Maelstrom View Post
    I hate Dissipation, I know some think it can be useful with good reason, but I just have this irrational hatred for that action.
    Haters gonna hate.

    Had a static 13 deaths in O3S, still cleared. Dissipate can be quite useful in a pinch. You just don't always plan on it.
    (0)

  7. #57
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by technole View Post
    Haters gonna hate.

    Had a static 13 deaths in O3S, still cleared. Dissipate can be quite useful in a pinch. You just don't always plan on it.

    Also a really good source of MP when you know Eos won't be needed. The extra EDs in v4s soft enrage can save you if your MP pool was too strained from raising, and keep you DPSing throughout a lot of it too. Helped me save a run through GCO as well, too many Lustrates needed left me out of stacks for Indom. Eos was back out in time for Almagest and I could still DPS quite freely through it.
    (0)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  8. #58
    Player
    Elyann's Avatar
    Join Date
    Jun 2017
    Posts
    18
    Character
    Elyann Shukumi
    World
    Balmung
    Main Class
    Summoner Lv 80
    I enjoyed 4.1 changes.
    I haven't been running deltascape savage 3 and 4 just yet ( mostly cause I'm still not so interested in raids ) or the new Bahamut's coil but I'm doing fine in the other instances altough some bad tanks / dps can still give me some issues in 4 men dungeons.

    I'd like to see an Eos & Selene rework too and maybe a dissipation one ( Selene doesn't really feel worth using atm, Eos...it's just that damn AI...and dissipation is a good tactical choice sometimes but I'd like it more if it resummoned your pet after the 30 seconds effect like already suggested by some other people cause it can feel kinda punishing and I don't get the point of desummoning your fairy on a pet themed class but w/e ).
    What else can I say ? The class feels fine apart for a few details.

    One last thing I'd be fixing would be deployment tactics...not everyone uses Eye for an Eye and usually tanks won't wait for you to cast adlo on them and then spread it to the rest of the party.
    (0)

  9. #59
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I would love to see Cleric Stance come back as a toggle for extra damage and reduced healing but instead of the huge stat swap we had previously it could do a less punishing 10% increase to damage with a 10% reduction in healing output. It would make me feel so alive to throw that on and DPS with my Scholar with all the abilities they have now.
    (0)

  10. #60
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I have a difficult time agreeing with the idea that Scholar's new abilities seem to synergize with the old CS for one simple reason, the fact that DPSing is still an mp/gcd investment that takes away from healing, the only difference now is that the punishment is far less harsh. Excog and Fey Union still free up the resources to allow you to invest in damage, the only difference is that you can react more quickly to something going wrong.
    (0)

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