Fleshed out a pet class. Still needs more work.
Don't care if you like or not. Would be nice to see this in game blah blah.
With out further delay...
FFXIV CLASSES
Tamer
A discipline of magic that is versed in the knowledge of natural beasts. *Using the aether allows Tamers to synchronize themselves with fauna in an empathic understanding of Eorzea's natural ecosystems.
They retain a strong dominance over the animal kingdom and a close friendship. Tamers can use feral magic, these are abilities that play on the favors of beast families.
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Weapon: Whips
Influencing Stats:
Vitality
Mind
*Ability 1 - Dismiss
Release a pet from your command without hostility.
*Ability 2 - Heartbond
Gain TP when your pet is damaged for a period of time.
*Ability 3 - Mindbond
Gain MP next time your pet is healed.
Ability 4 - Control
Select abilities on your pets action bar to queue or combo.
*Ability 5 - Nourish
Feed your pet food equipped from the bag slot.
Ability 6 - Mediate
Decrease pets enmity.
*Magic 1 - Charm
Entice a monster into joining your party. *Pets are easier to charm when under the influence of a similar families presence, or when their HP is low.
*Magic 2 - Screech
(Frontal cone: side effective)
Deal Beastkin damage,*
Damage influenced by ice.
Deal critical damage when hit from the side.
Magic 3 - Twister
(Area of Effect around caster)
Deal Cloudkin damage.
Damage influenced by wind.
Magic 4 - Bullet Seed
(Target)
Deal Seedkin damage.
Damage influenced by earth.
Push an enemy back 10 yalms.
Magic 5 - Aqua Breath
(Frontal Cone: Front effective)
Deal Wavekin damage,*
Damage influenced by water.
Deal frontal damage.
Magic 6 - Black Shock
(Target: Area of Effect)
Deal Vilekin damage
Damage influenced by thunder.
Chance to decrease defense.
Magic 7 - *Emission *
(Caster: Area of Effect)
Deal Scalekin damage.
Damage influenced by fire.
Chance to inflict poison.
Weapon Skill 1 - Whip Lash
Reach out and grab distant enemies. *Must be 8 yalms away for combo to start.
Weapon Skill 2 - Constrict
Lash your whip around a foe. *Has a chance to inflict bind.
Traits:
Beastkin Mastery
Charm Beastkin easier, Scalekin pets have a chances to instill fear.
Wavekin Mastery
Charm Wavekin easier, Vilekin pets have a chance to instill fear.
Cloudkin Mastery
Charm Cloudkin easier, Beastkin pets have a chance to instill fear.
Vilekin Mastery
Charm Vilekin easier, Seedkin pets have a chance to instill fear.
Scalekin Mastery
Charm Scalekin easier, Wavekin pets have a chance to instill fear.
Seedkin Madtery
Charm Seedkin easier, Cloudkin pets have a chance to instill fear.
Enhanced Heartbond
Gain TP when ever a friendly pet is damaged under Heartbond effect.
Enhanced Mindbond
Gain MP when ever a friendly pet is healed under Mindbond effect.
Enhanced Charm
Charm gives a chance to bind or stun target.
Wildlife Preservation
Pet Defense increases when HP critical.
Swift Whiplash
Reduce Whiplash cool down by 60 seconds.
Necessary Mechanics:
UI time on pet release.
Pet targeting controls.
Pet passive/aggressive
/sic
Send pet after targets.
/return
Returns pet to your side.
/petrest
Desummon pet. *Timer stops.
/petcall
Call pet. Timer resumes.
Any feral magic can be used at the third step of a combo.