Results 1 to 10 of 21

Hybrid View

  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I might give the spec abilities a go later.

    I can confirm that 2x patient touch works well as I've found that I've gotten the following results:

    1. 2 of them land: good chance for 90-100%
    2. 1'st misses but the next 2nd lands: good for 85-100% usually. It's like missing a 6 CP HT
    3. 1'st lands, 2nd misses, 3rd lands: can be good for 80%+ still
    4. 2 miss in a row somewhere: Uh oh, can be 70% or less territory but not necessarily a total fail. This is because of how powerful your Ingenuity 2 buffed touches will be and you save your big guns for that part.

    You're going to be in serious trouble if your IQ stack is too low prior to using Ingenuity 2. If my stacks are too low and I determine that I will not jeopardize my ability to keep Ingen2 up later/restore my durability sufficiently, using precise touch at that point isn't a bad idea.

    With a single HQ mat, you should be able to remove 1 Patient Touch (or if you manage to increase the number of touches; this will depend on how much CP you can get).

    I use 15-17 touches total and buff the 9 most powerful so I find that these synths are not particularly sensitive to poor RNG or crafting failure. You do want to balance your CP use between durability restores and buffs. I prioritize simply keeping Ingenuity 2 up first and foremost and then will spend extra CP on HT2 to reduce RNG or prudent touch, which I use for primarily for it's ability to add additional touches step-wise, rather than it's RNG free nature.

    From what I've seen, you should be able to get 100% over 50% of the time with most others falling from 85-96%. The better you optimize, buff, manage your CP, the higher your 100% rate will be, but that takes experience mostly.
    (0)
    Last edited by MN_14; 10-16-2017 at 10:58 PM.