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  1. #6
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kabooa View Post
    Everyone loses on using their threat combos. Dark isn't unique. The discrepancy between the three threat combos isn't even that large to make the term 'worst' have any weight and I'm pretty sure that goes to Paladin.
    Here you say DRK doesn't really lose out any more than the other tanks when using its threat combo...

    Quote Originally Posted by Kabooa View Post
    Syphon might as well not exist with Spinning Slash gaining the MP return (which undermines the proposed stances further). No, one of them doing +30 potency but having the same basic function -while one also does threat- doesn't warrant having two buttons. That's like literally a case of where they'd cut abilities in the next set.
    ...but here you imply that it actually does, and if it didn't, we may as well just delete one of the buttons.

    Quote Originally Posted by Kabooa View Post
    Removing Delirium from the equation means you can't use Delirium's duration to factor in uptime on the switch.
    In no way does it follow that a rework of Delirium implies that its beneficial attributes would be scrapped, or that there is some rule stating as such. They simply relocated a piece of Delirium's effect and consolidated it into the abilities it buffs.

    Quote Originally Posted by Kabooa View Post
    IMO, Dark Arts being refunded just to act as a button consolidation method is really awkward. Just my two cents.
    Fixed.

    Quote Originally Posted by Kabooa View Post
    Carve and Spit: There's no reason for it to have the MP gain. Given Darks have been asking for a high HP heal, Carve and Spit is the perfect place to put that, perhaps as a 200% HP drain.
    Sure there is. Our DPS is bottom-tier. More MP from a once-per-minute ability is a modest and totally reasonable DPS boost.

    Quote Originally Posted by Kabooa View Post
    Dark Passenger is just another button you spam now. (And like, I feel I need to say this, is that I'd want -more- OGCDs to require some thought put into them, not less). It could be 140/280 and it'd still be a braindead spam because it's twice as efficient as Dark Arts in the base form, and then you can dark arts it again to double its effectiveness. 150% of the DA cost for 200% of the power.
    Are you referring to what it would be with their buffs, or what it actually is now? Now its not braindead spam, its garbage. Also what about hitting oGCDs on recast is braindead relative to what every other job in the game does? Also what is intrinsically wrong with a button you hit far less often than Dark Arts being more MP efficient than Dark Arts? This is how it was in 3.x, now suddenly there's some higher law that states that it can't be that way now? Why?

    Quote Originally Posted by Kabooa View Post
    Dark Mind: It is objectively good. I guess even Dark Knights need Divine Veil though (Because that's basically what this boils down to.)
    This belongs in a WAR Shake it Off thread.

    Quote Originally Posted by Kabooa View Post
    Shadow wall: I want shadowskin back too, but I wouldn't do it like this.
    Why? Crater's idea for Shadow Wall is actually the single most intelligently-thought-out and balanced DA/non-DA interaction for a defensive ability I've ever seen, either in-game or from forum-theorycrafting. How would you do it?

    Quote Originally Posted by Kabooa View Post
    Living Dead: Why, when you have Shadow Wall? This kind of highlights the issues I have with how you're setting up the mitigation tools. "I want this back. Oh but wait, if I do that I won't have the other one. Well I'll have this one swap to that. But wait, if I do that..."
    What? o.o

    Quote Originally Posted by Kabooa View Post
    Blackest Night: But...it'd be DPS loss at 1 (2.4k for 40), a DPS loss at 2 (because it'd be 3k for 50 blood) and even larger DPS losses higher than that. You can just make the ability cost Blood and refund a greater amount of blood and that solves the 'DPS loss' issue. Despair only serves to punish a Dark Knight even more for needing the shielding.
    Read more carefully. Its a DPS gain first use (1.8K for 40) breaks even second use (2.4K for 50, just like now) and isn't a definitive loss until the third use.
    (1)
    Last edited by SyzzleSpark; 10-16-2017 at 11:09 AM.