Quote Originally Posted by SyzzleSpark View Post
Stuff
Firstly, the text -as it is written- is what I used and responded to here. I only used Dark as it is now as a comparison, and honestly not much is changing.

Second, follow your own advice and read these again. Your comprehension on his and my post is lacking.

There are only three points worth discussing further from this, one being a lack of clarification on my end regarding TBN

Quote Originally Posted by SyzzleSpark View Post
Read more carefully. Its a DPS gain first use (1.8K for 40) breaks even second use (2.4K for 50, just like now) and isn't a definitive loss until the third use.
Despair is my issue here, as it serves no purpose but to punish someone with a 'fake' cooldown of 15 seconds.

The 'first' TBN (Despair 0) is the DPS gain.
The 'second' TBN (Despair 1) is a loss, because you only gain the bonus 10 blood at Despair 2 or above. This is the 2.4k for 40 blood.
The 'third' TBN (Despair 2) is a loss. 3k for 50.
Every TBN after is a greater loss.

In other words, the more the Dark Knight needs their shield, the more they are punished for it.

Quote Originally Posted by SyzzleSpark View Post
Sure there is. Our DPS is bottom-tier. More MP from a once-per-minute ability is a modest and totally reasonable DPS boost. .
You already get a net gain from not having to spend the 2.4k mp in the first place. "There is no Dark Arts effect". Therefore, it doesn't also need to restore MP. You're already getting the equivalent of 2.5 Dark Arts for free.

Quote Originally Posted by SyzzleSpark View Post
Why? Crater's idea for Shadow Wall is actually the single most intelligently-thought-out and balanced DA/non-DA interaction for a defensive ability I've ever seen, either in-game or from forum-theorycrafting. .


(Also you can just reskin Rampart)