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  1. #11
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zfz View Post
    • Make tanking stances buff your Tenacity stat, maybe double what you have?
    • Remove damage penalty of tanking stances, and give dps stances an enmity reduction
    • Lock damage reduction cooldowns behind the tanking stances
    • Lock all enhanced enmity effects of all skills and abilities behind tanking stances
    • Give tanking stances a stacking damage reflection that scales on Tenacity
    • Give tanking stances an aura that improves party member stats: PLD aura +x% determination, WAR aura +y% crit rate, DRK aura +z% direct hit

    I don't know. It seems that the devs want there to exist some sort of trade-off and define that as the "skill" of a tank player; i.e. knowing when to use what stance makes you more effective. Hence the damage penalty and how the damage reduction cooldowns are mostly not locked behind the tanking stances.

    Honestly I don't like the current design, but it seems to be a theme with tanks and healers. Healers need to balance between dps and healing, and tanks need to balance between dps and survivability. The problem with tanks is that they can't seem to decide how fluid they want the transitions, and that influences the encounter design, and we end up with the bullshit that "good tanks spend the minimal amount of time in the tanking stance"---put in another way, there's no trade-off between dps and survivability in the vast majority of the time, because surviability isn't a problem.

    I would be interested to main tank again if tank stance changes can be more meaningful and more fluid, or removed altogether.


    So in other words make tank role easy enough that even the most incompetent of players can play the role? Tanking takes skill, knowledge of mechanics, and tactics. Right now they seem well balance and if anything people who understand it can play it with the exception of newer savage content. I think it's more of the players that need more training on the role than the job it self. If anything I would give a boost to Cool downs.

    Addition:
    Not sure Mira Celeniq is your main you really don't have tank role level enough to really judge it from my perspective. If your 70 on them they make more sense. IF you do have an alternate tank maxed out you may want to specify which one and compare it to others. Other wise the only advice I can give you is level them up and then judge.
    (2)
    Last edited by ManuelBravo; 10-17-2017 at 01:10 AM. Reason: Chacarter limit