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  1. #1
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70

    Player DC+Limit Break in Savage and Extreme Primals

    This has been an ongoing issue. If a player DCs during combat and you have at least 1 LB bar filled, you HAVE to use it or lose it when the player comes back because the gauge will reset to 0 if/when they come back. While it's not always necessary to have LB2 or LB3 for any fight, there are many fights that if someone DCs and comes back at the wrong time will make the fight extremely difficult to complete (eg LB2 or 3 for O3S IG phase, Tank LB for certain savage fights etc). Can the dev team make the LB retain it's current fill value when the DCed player comes back? Eg, if you can get a max of LB2 and you had LB1 and half of LB2, when the player DCs (assuming LP), you keep the LB1 but lose the 1/2 of LB2. For FP, if you have LB1 or LB2 + a partial LB3, you lose anything above LB2 but keep what you've gained on LB1 and LB2 when they come back. This is not "can we keep LB1 & LB2 when they DC", but "can we keep LB1/LB2 when they come back"?
    (1)
    Last edited by Llus; 10-17-2017 at 01:04 AM. Reason: speeling misteak

  2. #2
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    I think keeping the LB filled up to the "qualified" level when losing a player is a fair trade-off.

    You don't lose ALL of your LB...but you keep what you have if needed.

    (and maybe a delayed timer where if the player comes back - you get the LB back? like say in 30 seconds?)

    -Neph
    (0)

  3. #3
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Or just lock the state of the LB bar's size during an encounter, for the entire duration of said encounter. The problem occurs because someone D/C'ing makes the game drop you from full party to light party, which allows 2 bars max.
    (0)