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  1. #1
    Player
    EveK's Avatar
    Join Date
    Apr 2012
    Posts
    684
    Character
    Eve Knight
    World
    Balmung
    Main Class
    Paladin Lv 100

    Thanks to Dev Team for Fixing Hawkers' Alley Terrain Seam

    It may have been deemed too small a popoto to earn an official mention in the patch notes, but I nevertheless greatly appreciate the fix of the visible geometry seam in East Hawkers' Alley. It was bothering me enough to even avoid using that summoning bell despite it being closest to the aetheryte.
    (1)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,621
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Have a picture?
    I haven't ran over there yet to see any changes, but I don't remember a seam misalignment or anything.
    (0)

    http://king.canadane.com

  3. #3
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Yeah this is something that bothered me a lot too :x probably one of the things that was happening because of ps3.
    This also happens/used in Ul'dah near the inn npc

    It's like the wall/walls are breaking at the edges and you could see light through the wall (line)
    HW and SB areas don't have this problem so I'm guessing this is a ps3 limitation that they're fixing
    (0)

  4. #4
    Player
    EveK's Avatar
    Join Date
    Apr 2012
    Posts
    684
    Character
    Eve Knight
    World
    Balmung
    Main Class
    Paladin Lv 100
    One could dig through old video and find it, but no, I don't have a screenshot handy or anything. It seemed to be a universal problem, though - just one most didn't notice for whatever reason.
    (1)

  5. #5
    Player
    Unease_Lemming's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meena Ciel
    World
    Behemoth
    Main Class
    Warrior Lv 100
    In a similar vein of "I wonder if I'm the only one that noticed this", U'Ghamaro Mines has also been slightly adjusted, the tunnels are now slightly less angular and have been made taller, so the camera no longer clips through the walls there now, especially used to be noticeable when using first-person camera on a tall mount.

    Very interesting to me how such slight issues are quietly still being addressed.
    (1)