I like the idea of what specialists, give, I just think it can be so much more. The abilities are good, some of them could do with a slight buff for monocrafters. Although I know the 'meta' has never really supported this idea. For starters, I have mentioned before, but Initial Prep should, in reason be a stacking buff, and it should have abilities added to what it grants. An Ingenuity equivalent I would be in favour for, for example. With it giving a chance of reducing CP, I do think that it should still be a thing, however, the amount of stacks of Initial Prep you currently have should determine the likelihood, or how much CP is reduced on a given action. Of course not something completely overpowered. But I would like this buff to give the vast majority, if not nearly the entirety of the 'crafting community' to use specialist actions, especially over Maker's Mark.
A little bit of salt, I'm sorry, but I really do think that Manipulation II and Prudent Touch shouldn't exist, or at the very least be a specialist only action and have CP cost increased drastically, considering what it gives. Yes I made that comment - Crafting should have RNG element to it, especially to craft HQ, otherwise the idea of an item being HQ is meaningless and everything by default should be HQ, or have the stats of a HQ piece. Starred pieces should be of the 'difficulty' of reinforced spruce plywood to HQ.
I know this last suggestion has some significant logistic problems likely to solve, but being a specialist, rather than granting the ability to just craft a given item entirely, should allow for a second bar allowing for the possibility of a third materia slot opening as a guaranteed slot. Perhaps granted by something equivalent to a delineation which requires yellow scrips to get, and has some form of cap on it. This has been suggested elsewhere I do believe, or something similar to it, albeit with much less a cap on it.


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