Oh yes, that's what I meant. For jobs that have multiple combo chains like SAM, DRG that'd be practical for them. In MCH's case, we only have those 3 shots, so I'd personally prefer them separated. Hot Shot and Cooldown are fine consolidated though.
You all were complaining about how unkillable healers were in the old system, as well as things like how BLM could spam LB, how melee LB's could be free one shots, and a lot more. Please stop letting nostalgia cloud your minds. Old PvP sucked pretty badly too, especially being non-stop stunlocked or CC'd by jobs like paladin.
I'm getting tired of people forgetting everything that was bad about the past and clinging to it mindlessly.
Unkillable healers before? What?
I could solo a healer with ease before. . . Now, if they time it right, they can outheal me per shot. Cure, for example is 2500, Cure II is 5000. Heated Clean Shot, with ammo is 1750, and the full shot combo is 4500.
Not sure what you mean about BLMs spamming LBs, melee LBs were survivable IF you had 9-10K HP (assuming they LB you at full HP), and everyone knew that while you could be stunlocked, yes, CCs had diminishing returns. Just ask any DRK that spammed Unleash to the point it didn't bind you anymore.
PvP wasn't perfect before, but it was a hell of a lot better than this current system.
Player
Third, melee lbs were only survivable if you wore vit pieces to get you above 10k, healers wore them back in the day just to survive back in seal rock. And again, people keep forgetting how much everyone on both this forum and reddit complained about the old PvP just as much as the new one. if you think old pvp was good, you either never did it, or have forgotten about how much fun it was to get mass lb'ed by casters, one shot by a melee LB that triggered on activation if you had any latency, or how enjoyable it was try and use the old bloated HW kit in fast paced PvP.
Not even the complaints are new; back in seal rock people complained as much about negativity, newbies, and tome farmers as much as people do now. People seriously argued that pvp shouldn't even give tomes back in the day like people here argue it shouldn't give exp. I swear, gamers have no long term memory; old PvP was pretty bad and was underplayed quite badly, and the changes really gave it life.
Faster Queue times gave it life. There are less people playing now than during 3.5 Garo. Yes there was a zerg when SB was released for exp but it is already getting worse than 3.5. I was getting instant queues pre SB during 3.5 and now queue times are worse.
Were there things about 3.5 pvp that could be changed, absolutely. But the 4.0 system is not it.
If you pull your head out of your ... You will see that ThirdChild addressed some of the button bloat and SE has already addressed that with just releasing SB.
If you were getting one-shot by Melee LB you need to get gud and learn how to equip Vit accessories. Experienced pvp players knew this which you just proved you are not.
Last edited by Wintersandman; 11-04-2017 at 09:32 AM.
When they introduced to us the new PvP skills, most reasonable pvp player saw it as a step in the right direction, a good basis for future adjustments. But as of now, it still lacks depth, something that makes your character and playwise special and the gamemode entertaining.
There are no skilltrees and the traits are all the same for every class. It needs more skill variation, maybe an extended pool of choosable skills/traits that belong to the underlying job and that are not replacing the ones we already use.
Their system atm is easy to balance but every match against the same jobs feels the same...there are no suprises
Even in moba games despise having only 5? skills, your whole customization originates from the gear and their specials and creates depth and different playstyles. We cant make it work with gear in ff14 so they gotta do it with trait/additional skills system.
https://www.youtube.com/watch?v=MzdPZKi4vDA and more recently, https://www.youtube.com/watch?v=kk-Y38zYBqw
https://youtu.be/xytuJhdURto?t=28s (just the scene where it picks up. I'd been stunned into DR by then, and simply shut down the LB with a stun.)
Please see any of my older videos. I played the "complicated" Heavensward MCH, and as I've mentioned before, if I got rid of redundant skills on my 2 PvE hotbars and my 1 PvP hotbar, as well as the skills I just NEVER used, I could easily fit the 6 PvP skills I used on my 2nd hotbar and simply ran 2. On melees and healers, I actually had room to spare.
Old PvP wasn't perfect, but it was a hell of a lot better balanced and more fun than this new system. That isn't to say the new system doesn't have some good ideas, but it wasn't worth what we lost, most notably of all, the PvP community that formed around it and was dedicated to it even as "bad" as it was.
Last edited by ThirdChild_ZKI; 11-04-2017 at 02:53 PM.
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