I know the feeling man... i try the 4.X pvp every now and then, hoping i could somehow like it but no.. impossible. I kinda wish i would have started the game later so i wouldnt have to miss my most favourite Gamemode.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
hw pvp good
sb pvp bad
upvotes to the left
thanks for coming to my ted talk
The old was just as bad as the new.
More Asymmetric Maps like Seal Rock please. Thank-You.
I miss having my full hotbar. I miss making macros to move around my hotbars for pvp, or having a full inventory because you needed a full set of different gear. I miss sitting with friends waiting for the 30 minute queue and talking about what the other two GC's did last match and what we should do now. I miss finally hitting rank 45 and getting to wear the sweet class specific armor despite being (and still being unfortunately) complete garbage at pvp. All of these aspects weren't always "fun" per se, but pvp as a whole was felt like it had real depth to me and I made a lot of friends along the way. Now it's something I queue for now and then and regret.
I mean this part for only frontlines since I don't do feast, but I miss when healers got interrupted by hits. I like that tanks had a job in keeping healers occupied or protecting their own and I miss having to use a braincell or two as a healer in frontlines. Unrelated but just a feeling I've been having lately.
If you die against players who repeatedly press one button in a frontline match(and nothing else), you will feel that it lacks depth and some sort of skillgap to make games more interesting than using a calculator in math class.
When they explained 4.0 PvP in the liveletter before the addon, the changes were welcomed by a lot as a first step to continue building on. Now we are at the end of the addon and it's still the same gameplay.
PvP needs more dynamic environment (I don't think current frontline maps are suited for this gameplay, the lack of critical dmg makes dmg very predictable/unsurprising)//new rival wings is actually better in that regard, but old content still exists too..
Customization(former pvp rank skills[cc missing on a lot of classes now], additionals, traits, gear/build is unimpactfull or removed and not classspecific enough)
Incentives (e. g. Feast rewards outside of top100 are not good enough, which leads to players not playing if they can't make top100).
Player
So. If i understand that right we soon get more pvp Actions. Let us all hope that it changes pvp for the better and adds some "thrill" back into this mode. But TBH, at this point it cant get any worse... or can it?
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
I think my only major beefs with PvP right now are Seize not having an asymmetric layout and battle high only being rewarded on killing blows (As opposed to overall damage dealt to a player) as it makes the rate at which teams acquire it extremely inconsistent and does not necessarily reward the people who are putting in the most work/playing well.
I'm hoping 5.1 gives classes more utility options, like NIN having Doton as a means of slowing a team's advance through a chokepoint amd maybe just more stuff to discourage teams from moving around in a big murderball in general.
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