Oy, I said you rail against no mythic+ which is to say your for it and against those against it. Double negatives and all that. do some rereading yourself.
Many other games have by comparison way way more advanced AI. I can't honestly even call what you see your enemies doing right now AI at all, they're just following a preset script on a loop. But sure I'll name one F.E.A.R.
You don't have to create a virtual intelligence on par with a human being, but as things are now the enemies have zero intelligence and once you know their routine they get stale fast.
For example random lancer enemy uses his frontal short range aoe rectangle, players move out of rectangle, random lancer wastes the next 3 seconds committed to his aoe rectangle attack that will do absolutely nothing all the while said players continue to kill it. If said opponent was even somewhat intelligent it should break the attack when nothing will happen in favor of auto attacking the main target instead at the very least.
Simple things like that alone increase the dungeons difficulty by shortening breaks in damage intake to the party thus putting more pressure on the party. But as it is even the bosses are on a script without much variation and even they 100% commit to attacks that will miss everything.
Hell one of the SB dungeon bosses I just laugh at every time I have to fight him its so predictably easy. Whole dang fight you just have to stand on a corner next to him and take a sidestep every now and then and all the aoes, and floating by mines will do absolutely nothing to you. Once you know the fight the only challenge is not falling a sleep. I laugh because despite this I still watch party members running around like headless chickens getting nuked.
Yes, I want enemies that have some kind of even minimal decision making. You just seem to want enemies to hit harder.
I want a fight, you want dance dance revolution.
By the way, the tea is delicious, you should come try it someday.



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