Quote Originally Posted by DeaconMoore View Post
Oy. You rail against no mythic+ for difficulty when it'll be just as easy as any other dungeon after people learn its mechanics.
No.. I never "railed against" Mythic+ style dungeons. I am IN FAVOUR of them; i'm just not foolish enough to think that they are a perfect solution to all the woes, but accept that nothing will solve all the problems.

Quote Originally Posted by DeaconMoore View Post
And you rail against fighting unpredictable opponents for being too unpredictable.
Telling you in clear terms why your solution is no solution at all is not "railing against unpredictable opponents"; Try reading sometime. It really helps with a text based forum.

Quote Originally Posted by DeaconMoore View Post
How do you get something to remain difficult if it's the exact same thing you face over and over again?
You make the existing mechanics of the fight more punishing (damage, absorption of damage, need for interrupts on mechanics), then you add more mechanics to the fight at certain difficulties that require the party to not just throw themselves at the boss but pay attention to add mechanics or other things to take direct attention off the boss.

Quote Originally Posted by DeaconMoore View Post
As it is now our opponents in dungeons and raids have no tactics. They have a threat bar and a cycle of abilities they use.

Now look at pvp. Sure the tactics of some are pretty darn laughable. But when facing an organized group of players you tend to face a real challenge to overcome. Why? Because they think, observe, and adapt.
So what you want is a virtual intelligence? Dear god... I'm sorry, but you're not going to get that here.. ever. So it's not much of a solution, is it?

Quote Originally Posted by DeaconMoore View Post
You say you want more difficult dungeons but do you really? Is facing off against an enemy that can think and change vs an enemy that follows a set of rules no matter what really going to scare off everyone and kill the game?
Considering the fact that you're suggesting creating a virtual AI for boss encounters, and is not something that can be adequately created by any AAA developer at the moment.. yes, the attempt will kill the game just on development alone.

Quote Originally Posted by DeaconMoore View Post
Yes my solution is outside the typical mmo game for pve. But aside from doing that the only thing an mmo game can do to increase its difficulty is place a super tight dps check in place and force everyone to be perfect in their dance of death with the boss.
Your solution is impossible for ANY GAME, not just MMOs with PvE... Name me a single game where the enemies don't act on prescribed processes and instead "think, observe, and adapt" to their opponents.

Quote Originally Posted by DeaconMoore View Post
Tell me, how many tears have mmos drank over the years with such methods? How many bosses have been nerfed because of them?
Encounters are designed to create an atmosphere for the fight. When they design the fight, the developer team have to think "what do we want to do with this fight" and try to give the audience something that will challenge them but not lock them out of chances of victory. If it comes closer to the latter than the former, than they are able to tweek an encounter so more can have a chance at beating it.
Do i always agree? No; but "let's make a virtual AI" isn't the answer to this bloody question.

Quote Originally Posted by DeaconMoore View Post
If you are unwilling to step outside the box you're doomed to wander around the same old boring circles.
And you've climbed out of the box, down the hill and into the rabbithole labled "wonderland" and are having tea with the queen of hearts.