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  1. #1
    Player
    DeaconMoore's Avatar
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    Sep 2017
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    Character
    Deacon Moore
    World
    Mateus
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    Summoner Lv 79
    Quote Originally Posted by frostmagemari View Post
    Snip
    Oy. You rail against no mythic+ for difficulty when it'll be just as easy as any other dungeon after people learn its mechanics. And you rail against fighting unpredictable opponents for being too unpredictable.

    How do you get something to remain difficult if it's the exact same thing you face over and over again?

    As it is now our opponents in dungeons and raids have no tactics. They have a threat bar and a cycle of abilities they use.


    Now look at pvp. Sure the tactics of some are pretty darn laughable. But when facing an organized group of players you tend to face a real challenge to overcome. Why? Because they think, observe, and adapt.

    You say you want more difficult dungeons but do you really? Is facing off against an enemy that can think and change vs an enemy that follows a set of rules no matter what really going to scare off everyone and kill the game?

    Yes my solution is outside the typical mmo game for pve. But aside from doing that the only thing an mmo game can do to increase its difficulty is place a super tight dps check in place and force everyone to be perfect in their dance of death with the boss.

    Tell me, how many tears have mmos drank over the years with such methods? How many bosses have been nerfed because of them?

    If you are unwilling to step outside the box you're doomed to wander around the same old boring circles.
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  2. #2
    Player
    frostmagemari's Avatar
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    Aug 2013
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    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by DeaconMoore View Post
    Oy. You rail against no mythic+ for difficulty when it'll be just as easy as any other dungeon after people learn its mechanics.
    No.. I never "railed against" Mythic+ style dungeons. I am IN FAVOUR of them; i'm just not foolish enough to think that they are a perfect solution to all the woes, but accept that nothing will solve all the problems.

    Quote Originally Posted by DeaconMoore View Post
    And you rail against fighting unpredictable opponents for being too unpredictable.
    Telling you in clear terms why your solution is no solution at all is not "railing against unpredictable opponents"; Try reading sometime. It really helps with a text based forum.

    Quote Originally Posted by DeaconMoore View Post
    How do you get something to remain difficult if it's the exact same thing you face over and over again?
    You make the existing mechanics of the fight more punishing (damage, absorption of damage, need for interrupts on mechanics), then you add more mechanics to the fight at certain difficulties that require the party to not just throw themselves at the boss but pay attention to add mechanics or other things to take direct attention off the boss.

    Quote Originally Posted by DeaconMoore View Post
    As it is now our opponents in dungeons and raids have no tactics. They have a threat bar and a cycle of abilities they use.

    Now look at pvp. Sure the tactics of some are pretty darn laughable. But when facing an organized group of players you tend to face a real challenge to overcome. Why? Because they think, observe, and adapt.
    So what you want is a virtual intelligence? Dear god... I'm sorry, but you're not going to get that here.. ever. So it's not much of a solution, is it?

    Quote Originally Posted by DeaconMoore View Post
    You say you want more difficult dungeons but do you really? Is facing off against an enemy that can think and change vs an enemy that follows a set of rules no matter what really going to scare off everyone and kill the game?
    Considering the fact that you're suggesting creating a virtual AI for boss encounters, and is not something that can be adequately created by any AAA developer at the moment.. yes, the attempt will kill the game just on development alone.

    Quote Originally Posted by DeaconMoore View Post
    Yes my solution is outside the typical mmo game for pve. But aside from doing that the only thing an mmo game can do to increase its difficulty is place a super tight dps check in place and force everyone to be perfect in their dance of death with the boss.
    Your solution is impossible for ANY GAME, not just MMOs with PvE... Name me a single game where the enemies don't act on prescribed processes and instead "think, observe, and adapt" to their opponents.

    Quote Originally Posted by DeaconMoore View Post
    Tell me, how many tears have mmos drank over the years with such methods? How many bosses have been nerfed because of them?
    Encounters are designed to create an atmosphere for the fight. When they design the fight, the developer team have to think "what do we want to do with this fight" and try to give the audience something that will challenge them but not lock them out of chances of victory. If it comes closer to the latter than the former, than they are able to tweek an encounter so more can have a chance at beating it.
    Do i always agree? No; but "let's make a virtual AI" isn't the answer to this bloody question.

    Quote Originally Posted by DeaconMoore View Post
    If you are unwilling to step outside the box you're doomed to wander around the same old boring circles.
    And you've climbed out of the box, down the hill and into the rabbithole labled "wonderland" and are having tea with the queen of hearts.
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  3. #3
    Player
    DeaconMoore's Avatar
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    Deacon Moore
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    Mateus
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    Summoner Lv 79
    Quote Originally Posted by frostmagemari View Post
    Snip
    Oy, I said you rail against no mythic+ which is to say your for it and against those against it. Double negatives and all that. do some rereading yourself.

    Many other games have by comparison way way more advanced AI. I can't honestly even call what you see your enemies doing right now AI at all, they're just following a preset script on a loop. But sure I'll name one F.E.A.R.

    You don't have to create a virtual intelligence on par with a human being, but as things are now the enemies have zero intelligence and once you know their routine they get stale fast.

    For example random lancer enemy uses his frontal short range aoe rectangle, players move out of rectangle, random lancer wastes the next 3 seconds committed to his aoe rectangle attack that will do absolutely nothing all the while said players continue to kill it. If said opponent was even somewhat intelligent it should break the attack when nothing will happen in favor of auto attacking the main target instead at the very least.

    Simple things like that alone increase the dungeons difficulty by shortening breaks in damage intake to the party thus putting more pressure on the party. But as it is even the bosses are on a script without much variation and even they 100% commit to attacks that will miss everything.

    Hell one of the SB dungeon bosses I just laugh at every time I have to fight him its so predictably easy. Whole dang fight you just have to stand on a corner next to him and take a sidestep every now and then and all the aoes, and floating by mines will do absolutely nothing to you. Once you know the fight the only challenge is not falling a sleep. I laugh because despite this I still watch party members running around like headless chickens getting nuked.

    Yes, I want enemies that have some kind of even minimal decision making. You just seem to want enemies to hit harder.

    I want a fight, you want dance dance revolution.

    By the way, the tea is delicious, you should come try it someday.
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  4. #4
    Player
    frostmagemari's Avatar
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    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 90
    Quote Originally Posted by DeaconMoore View Post
    Oy, I said you rail against no mythic+ which is to say your for it and against those against it. Double negatives and all that. do some rereading yourself.
    Honestly, i just thought you were incapable of writing properly. The rest of your post confirmed that for me... But nice cover.

    Quote Originally Posted by DeaconMoore View Post
    <a bunch of nonsense>
    You do realize that what you described there was NOTHING like the "think, observe, and adapt." AI you were speaking about before and what i was speaking to you about. As for your F.E.A.R example, even that is not anything like what you're looking for; since what goes on in there is a procedure that the enemies follow. The AI isn't learning, observing or adapting.. It's apparently fooled you into thinking it has though.

    Quick note though.. This ain't gonna be .hack, this isn't gonna be SAO, and you're not gonna be a hero fighting some super AI no matter how much your earlier posts make it obvious that's what you want.

    Anyway, nice job on on not even sticking to your original idea... I suppose you had to come out of wonderland sometime though; but if you're not even going to stay consistent, there's little reason to have a discussion, is there?
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    Last edited by frostmagemari; 10-16-2017 at 09:37 AM.