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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    We already have this spread throughout the game, just not on specifically dungeons alone.

    Easy: Job trials, story primals, dungeons (leveling), PotD 1-100.
    Medium/ Normal: Dungeons (expert), PotD 101-200.
    Above Normal: 24 man raid, normal/story mode raids
    Hard: Extreme trials, savage raids.

    PotD upper floors is namely learning the gimmick; learn it and its actually just as easy as story quests.

    The gap in between each is really small, too, in my opinion. The only things that really change are how much a failed mechanic punishes you (IE: normal omega = vul stack and live-able damage with mitigation; savage = death or vul stack with enough damage to kill you) and how well you can maintain optimal DPS while completing mechanics. I have no idea why people want the same exact fights, but harder. That sounds boring as heck (which primals are a pretty huge offender to this statement).

    Quote Originally Posted by Eli85 View Post
    Bolded is absolutely false. In the context of savage raiding, gear is a means to a goal. Raiders care about gear—including world first raiders—because at some point that gear will be needed to successfully overcome the challenge, but it is not the reason to do the content. Raiders do savage for the challenge, period. If the entire expansion's raid content could be cleared without gear, participation would remain the same. It's not the reason for participation.
    They aren't completely wrong. The Second Coil of Bahamut (Savage) that they referred to went largely ignored because it offered absolutely nothing unique. All you gained for completing it was titles tied to each floor- all the drops were the same as those in Second Coil "normal." Only a handful of players did that raid when it was released. Most waited until higher ilevels, if they did it at all. If it was truly about the challenge, more than 5-ish groups would have completed it when it was an actual challenge.

    That's probably why they added a weapon with an additional materia slot and a shiny glow for the Unending Coil of Bahamut. It's not about just the challenge.
    (0)
    Last edited by JunseiKei; 10-15-2017 at 10:55 PM. Reason: Added PotD and added a comment on another conversation.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.