Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,308
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kragon View Post
    Right now in FFXIV the dungeons are very easy. Basically in most of the dungeons I see tanks mass pulling the entire mobs until they face a wall and then dps AOE them down.
    The reason dungeons are easy is because:
    (1) Most of them are story dungeons. People will be doing them with low lvl gear. It has to be easy enough for 1st timers.
    (2) Daily Roulettes. Now imagine doing a very long and somewhat hard dungeon every day. Not many will like this, especially those that farm them for glamour.

    If you are going to create an optional harder dungeon, it has to give good rewards or else it will end up dead like The Diadem.
    At the moment, giving gear as a reward is out of the question.

    We already get iL330 from creation that can be upgraded to iL340 with tokens from Savage raids and 24-man raid.
    Crafted gear which is iL320 is more than enough to clear any current content (Savage was cleared with crafted gear).
    Are you going to give them iL335? Not good enough. People that can do these hard dungeons are better off doing Savage for iL340.

    We have PoTD. You can do it solo or with a group. SB will introduce the next floors for it in later patches.
    PotD gives all sort of rewards. Titles, mounts, minions, tomestones, even EXP. And a challenge on top of that if you go for higher floors. So it will never be dead content.
    (1)
    Last edited by Yeol; 10-15-2017 at 05:47 PM.
    "BAAAAAARD!" - 2018

  2. #2
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Yeol View Post
    The reason dungeons are easy is because:
    (1) Most of them are story dungeons. People will be doing them with low lvl gear. It has to be easy enough for 1st timers.
    (2) Daily Roulettes. Now imagine doing a very long and somewhat hard dungeon every day. Not many will like this, especially those that farm them for glamour.
    1) Even more reasons to have different layers for different difficulties: if <nasal voice> story dungeons <end nasal voice> require you to have minimum ilvl, then give us different layers with different requirements. Variation is the spice of life, didn't you know that?
    2) If you don't know, Mythic dungeons in wow CANNOT be queued like normal: you need to make up a group manually and go to the dungeon entrance like when you did in vanilla. So those who wanna do daily rouletes will do like always, while those who want a harder challenge will have to actually commit and make a group from zero. I know the idea of working in a group is incredibly scary but if people did it in vanilla, we can do it now.

    And one more thing: 335 would be a good incentive actually because not everyone will bother with Savage since it's a lot of time commitment and not everyone is a raider (I used to be one and I don't want to raid anymore: it's too much time spent in something with very low return). Giving gear is absolutely a priority to incentivize players to do more content and just play the game and to be honest, I point the finger at the bad gear balance: 340 it's just too low ilvl for a raid and instead it should be way higher (350-360 at the very least) and everything else should be obtainable via dungeons or even primals (yeah...what about giving primal armors too?)

    But if it is as you say, then the game will stagnate and more dead dungeons will come in the years to come.
    (0)
    Last edited by Voltyblast; 10-15-2017 at 10:32 PM.