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  1. #21
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Kragon View Post
    I think this would make a great feature in FFXIV. Similar to Mythic+ system in WoW... I am not saying copy directly from that game but take the basic ideas and features and implement it in a unique way. Right now in FFXIV the dungeons are very easy. Basically in most of the dungeons I see tanks mass pulling the entire mobs until they face a wall and then dps AOE them down. This type of playstyle is very boring and not fun at all.
    I agree, it would be a great feature, but for mostly for other reasons which I mentioned in another thread:

    Quote Originally Posted by Voltyblast View Post
    ....dungeons have no other reason to stay than giving quicker tomes and that's it. Tomestone gear is objectively better than dungeon loot and don't you dare say "b-but it's for catch up on my alt" because it's far quicker to just spend tomes on your secondary classes and the job's done. Also, dungeons give absolutely no incentives to rerun them: there's no achievement, no special items, no unique glamour thingies, absolutely freaking nothing that would incentivize someone to do it again. In fact, Ala Mhigo might be the only dungeon in the entire game where there's some replayability since it drops a mount - the same reason why extreme primals are still alive to this day because if they hadn't those mounts, they'd do the same end of those countless dungeons rotting in your DF.
    So yes, dungeon loot should actually give more rewards: glamour, mounts, unique achievements, titles and maybe even good gear, perhaps on the same level of tomestone or even slightly better to incentivize harder difficulties (I always say it: KEEP RAID GEAR IN RAID, what's the freaking point of it if I can get the same gear by upgrading it?!).
    Sorry to say this but nobody does things for fun alone, nobody in the entire known universe: there HAS to be some reward behind it and that's why dungeons slowly become rotten data, because they just have nothing else to them besides being the occasional EXP gain or tome. So many dungeons in the game and yet people only run them for exp and that's ONLY because there's no other faster way to gain exp right now (heck dungeons aren't even good until 60 due to POTD). That's really sad if you ask me.

    Sure, you can do synch for fun, sure you can run a dungeon in a different setup, sure you can add whatever handicap you want but guess what? There's nothing to gain from it and while you the 1% might like it, the other 99% of the entire playerbase might just not even care and play something entirely different.

    Especially when there's no gain in all of this.
    (1)
    Last edited by Voltyblast; 10-15-2017 at 05:25 AM.