Quote Originally Posted by Eli85 View Post
You do realize that doing a dungeon undersized and / or undergeared does not make it harder? The boss and trash damage is still the same, as is health and stats. For players who do not suck (avoids the avoidable mechanics) doing it in such a way simply makes it longer, not harder. On the other hand, if you scale the dungeons, then everything hits harder; so those boss attacks that the healer ignores now must be attended to, making their job much more difficult.

As for tomestones versus gear, I'd rather be gear farming (like the extreme primals) where I know that every kill I come closer to what I want, instead of farming easy content to cap out on a currency that I'll get one thing 2-3 weeks from now, regardless of how well I play.
I also realize that a drop in player health and stats makes mistakes less forgiving, the damage intake to players proportionally higher, & tank-buster mechanics more dangerous, and also mobs taking longer to kill taxes the healer more. All of which contribute to making the run more difficult. Take some gear off, you can scale the dungeon right now.

What exactly are you after though really? A harder dungeon run that's done just as quick? Sounds like an oxymoron to me.

So you'd rather have the potential to run a dungeon hundreds of times and not get the gear you're after before the next content release makes it irrelevant vs getting tomes too and at least getting something for your efforts in a couple of weeks? ...We're not all masochists mate.