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  1. #1
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Eli85 View Post
    So just stop the hate.
    i have no hate, I played WoW and found it to be too easy. I also am seeing the op posting all request, that are stuff from WoW with the premise that "wow is better ff14 is dull"

    this was a suggestion not long again, no one seems to want it. also "wow players who are used to it..." just means those who play WoW and understand the system, again no hate.

    stop digging up drama when there is none to be had.

    also news flash, people play content to be rewarded.... when coil savage was out people hated the lack of reward. People hated the alexander normal/savage modes asking for the savage modes to give more rewards outside of reskins. may want to pay attention. People do not do content for the heck of it...
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    Last edited by BigRed5392; 10-15-2017 at 04:45 AM.

  2. #2
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by BigRed5392 View Post
    nor does it benefit anyone outside recent WoW players who are used to it.
    That is what you said. Difficulty scalable dungeon tech does not benefit any recent WoW players. Truthfully, it would benefit XIV players substantively.

    Quote Originally Posted by BigRed5392 View Post
    also news flash, people play content to be rewarded.... when coil savage was out people hated the lack of reward. People hated the alexander normal/savage modes asking for the savage modes to give more rewards outside of reskins. may want to pay attention. People do not do content for the heck of it...
    Bolded is absolutely false. In the context of savage raiding, gear is a means to a goal. Raiders care about gear—including world first raiders—because at some point that gear will be needed to successfully overcome the challenge, but it is not the reason to do the content. Raiders do savage for the challenge, period. If the entire expansion's raid content could be cleared without gear, participation would remain the same. It's not the reason for participation.

    You also know for a fact that "people" as you put it hated Alexander because of reasons? Funny how a lot of people enjoyed Alexander...

    Quote Originally Posted by NocturniaUzuki View Post
    Snip.
    Sorry but you're absolutely wrong. You are thinking of stereotypes long discarded. Raiding for prestige? Do you honestly think anyone who successfully completes content cares what people outside of their statics / FCs thinks of them? They don't. The only people who seemingly care are the try hards who think what someone does or does not do—that does not affect them in any way—actually matters (and it doesn't matter).

    Raiders do it for the challenge and, as you said, complete the content. Old content isn't done because it's old, been done so many times, and they want something new.

    Quote Originally Posted by DeaconMoore View Post
    Snip.
    Once again, in your example, it is longer, not harder. When you take your gear off, the boss does the exact same damage and has the exact same health. The only thing different is that you are statistically weaker, and thus, the fight takes longer.

    What am I after? Actual harder dungeons, and not simply longer dungeons, as you are suggesting.

    Quote Originally Posted by Remedi View Post
    Snip.
    Mythic+ isn't perfect and there are issues. The weekly cache is an issue (thus why people stop at +10 / +15). Exploiting the system in its infancy for titanforging is an issue (and as an aside, titanforging is also is an issue).

    But does this mean the good of the system should be discarded?

    No, such absolutist thinking has no place.
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  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Eli85 View Post
    Mythic+ isn't perfect and there are issues. The weekly cache is an issue (thus why people stop at +10 / +15). Exploiting the system in its infancy for titanforging is an issue (and as an aside, titanforging is also is an issue).

    But does this mean the good of the system should be discarded?

    No, such absolutist thinking has no place.
    The system of an exponentionally increasing difficulty doesn't mix well with a system where your power gain is capped.
    It simply means that you'll reach a hardcap on what you can manage which is not really that enticing.
    It somewhat works on D3 (graeter rifts are the blueprint of mythic+) but even there there's an hardcap on what you can do and they constantly have to power creep the game to allow ppl to go further.
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