Quote Originally Posted by Remedi View Post
The megapull mentality exist on wow mythic+ too
True but healers don't have the same set of tools in both games. In WoW healers actually have a decent set of very strong cds to cast on a tank. In FF they don't. This may seem small but as a long time healer in WoW and a healer in this game, I can tell you it's a serious game changer. The hardest megapulls I have had to heal were in FF, not WoW. And yes I did heal challenge modes.

On top of that there is far more cc in WoW across all the classes than there are in FF. That can greatly affect the amount of incoming damage.

In FF there are less tools to draw from to mitigate damage.

Quote Originally Posted by Remedi View Post
honestly no dungeon atm could work with that same system because the mythic runs use also some clever skips in between mobs thanks often to the terrain itself
And this is another huge game changer. Terrain in FF dungeons can only be used for line of sight reasons. In WoW you can use it to skip loads of trash.

Not saying I wouldn't like to see some ultra hardmode versions of 4-mans. Just saying the experience will not be the same as Mythic + at all because of the above reasons.