I main healers so if anyone has a bad time with the megapull mentality it's me. That being said I don't think this is the solution because the idea of always trying to pull more is so ingrained in the playerbase you would need to make some kind of instant wipe mechanic incredibly prevalent to prevent it.


Assuming (either through physical gating or some kind of "oops-more-than-one-pack-party-hp-instantly-zero" mechanic) that you successfully prevent large pulls the rewards would need to be so significantly better for these dungeons for players to run them instead of just doing expert roulette. Do you want to spend 10-15 minutes on a dungeon or the 25-30 they can take pulling one pack at a time? Most people have an easy time there.

In order to implement this higher reward you are torn between higher ilvl gear (which isn't even in Ultimate) or some crazy amount of tomestones. I get 90 current tomestones for running Expert and rarely have it take more than 15 minutes. If Mythic takes 30+ minutes is SE giving me more than the 140 tomestones I would have gotten for investing that same amount of time in an Expert then another 70 dungeon? I genuinely don't think so.

I don't mean for this to be harsh I just don't see this system fitting into the game without such huge changes it becomes unrealistic.