Quote Originally Posted by frostmagemari View Post
Snip
Oy. You rail against no mythic+ for difficulty when it'll be just as easy as any other dungeon after people learn its mechanics. And you rail against fighting unpredictable opponents for being too unpredictable.

How do you get something to remain difficult if it's the exact same thing you face over and over again?

As it is now our opponents in dungeons and raids have no tactics. They have a threat bar and a cycle of abilities they use.


Now look at pvp. Sure the tactics of some are pretty darn laughable. But when facing an organized group of players you tend to face a real challenge to overcome. Why? Because they think, observe, and adapt.

You say you want more difficult dungeons but do you really? Is facing off against an enemy that can think and change vs an enemy that follows a set of rules no matter what really going to scare off everyone and kill the game?

Yes my solution is outside the typical mmo game for pve. But aside from doing that the only thing an mmo game can do to increase its difficulty is place a super tight dps check in place and force everyone to be perfect in their dance of death with the boss.

Tell me, how many tears have mmos drank over the years with such methods? How many bosses have been nerfed because of them?

If you are unwilling to step outside the box you're doomed to wander around the same old boring circles.