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  1. #11
    Player
    Vahlnir's Avatar
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    Dec 2013
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    Tent In the Middle of Nowhere
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    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eli85 View Post
    A scaling dungeon system (like Mythic+) is really the way to go. I enjoy dungeons in XIV, but they're just a creation tome farm, no more and no less. I would absolutely love to be able to ratchet up the difficulty and try much harder versions of these dungeons.

    Oh and folks? Just because Blizzard implemented a system in their own games, does not make it a horrible idea to implement in XIV.
    They'd have to put one heck of a carrot on the end of that stick to make me run max level dungeons on a higher difficulty. Even now I'm burned out on Experts. Ran Drowned City maybe twice since the patch. Just nothing there for my main...and I'm getting tomes other places. I'm not saying it's a bad idea, but the rewards would have to be better to make it work. As to what those rewards would be I have no idea. Gear would be an obvious choice, but it wouldn't work so well with tome gear and Savage.
    (0)

  2. #12
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by Eli85 View Post
    A scaling dungeon system (like Mythic+) is really the way to go. I enjoy dungeons in XIV, but they're just a creation tome farm, no more and no less. I would absolutely love to be able to ratchet up the difficulty and try much harder versions of these dungeons.

    Oh and folks? Just because Blizzard implemented a system in their own games, does not make it a horrible idea to implement in XIV.
    How is farming for tomes different from gear farming? You're still just running the dungeon over and over except you can pick what gear you want with the tomes... Or do you just want the challenge and don't care about gear at all? If so, why not do it undersized &/or undergeared? You don't have to wait for SE to make a difficulty slider.
    (0)

  3. #13
    Player

    Join Date
    Apr 2015
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    Ul'dah
    Posts
    734
    Quote Originally Posted by Eli85 View Post
    A scaling dungeon system (like Mythic+) is really the way to go. I enjoy dungeons in XIV, but they're just a creation tome farm, no more and no less. I would absolutely love to be able to ratchet up the difficulty and try much harder versions of these dungeons.

    Oh and folks? Just because Blizzard implemented a system in their own games, does not make it a horrible idea to implement in XIV.
    ff14 got their dungeon set up from WoW... not much is gonna chanhge nor does it benefit anyone outside recent WoW players who are used to it.
    (0)

  4. #14
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vahlnir View Post
    Snip.
    The reward is the challenge, and to test your abilities as a player. A gear reward would be nice (as a progression alternative to savage), but it is far from required. Players—especially Final Fantasy players, given the lack of reward from super bosses in the single-player installments—do not need any other carrot.

    Quote Originally Posted by DeaconMoore View Post
    Snip.
    You do realize that doing a dungeon undersized and / or undergeared does not make it harder? The boss and trash damage is still the same, as is health and stats. For players who do not suck (avoids the avoidable mechanics) doing it in such a way simply makes it longer, not harder. On the other hand, if you scale the dungeons, then everything hits harder; so those boss attacks that the healer ignores now must be attended to, making their job much more difficult.

    As for tomestones versus gear, I'd rather be gear farming (like the extreme primals) where I know that every kill I come closer to what I want, instead of farming easy content to cap out on a currency that I'll get one thing 2-3 weeks from now, regardless of how well I play.

    Quote Originally Posted by BigRed5392 View Post
    Snip.
    The only people who would benefit from scaling difficulty dungeons in XIV are recent WoW players? So how do players playing WoW benefit at all from something new in XIV?

    Your ridiculousness aside, no, it's not just "recent WoW players" benefit from it. Players (in XIV) who are looking for a hard challenge (there is a reason we're getting Super Savage / Ultimate Series) have yet another outlet for it. I mean, they could still attach creation tomestones to it (more than what the normal difficulty gives, obviously), and I would love to do a much harder version for a greater reward.

    To you I repeat this firmly: just because WoW has a system does not mean it is a terribly idea to be used outside of WoW. I'm an ex-WoW player, and there are several things I never want to see from WoW in this game, but that does not mean I'll willfully ignore the real positive systems that could be of great value here.

    So just stop the hate.
    (0)

  5. #15
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eli85 View Post
    The reward is the challenge, and to test your abilities as a player. A gear reward would be nice (as a progression alternative to savage), but it is far from required. Players—especially Final Fantasy players, given the lack of reward from super bosses in the single-player installments—do not need any other carrot.
    That didn't work out too well for Second Coil of Bahamut (Savage) when it was new. Sure, people did it for bragging rights, but those were a very small portion of the player base. The rewards didn't justify the difficulty. So, they would need to add incentive to get people to run dungeons on higher difficulties...like they did with Savage in HW and SB, and soon to be Ultimate. It could be something along the lines of mounts, minions, exclusive glamour sets, etc when it comes to dungeons, seeing as the gear rewards are either from tome gear or raiding.
    (1)
    Last edited by Vahlnir; 10-15-2017 at 04:36 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #16
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Vahlnir View Post
    Snip.
    You do realize that any content with any level of difficulty is for the top 1%, right? If the developers only put in content that most of the player base could do, you could do nothing but auto-attack to complete the content.

    Also, if you honestly think that completion percentages are that much higher for savage in HW and SB, I got news for ya, it really isn't. The players who do savage do not do it for mounts, minions, glamour, or gear. It's for the challenge, period. Challenge is the ONLY reward required for this higher level content.
    (1)

  7. #17
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Personally, I find larger pulls more fun because it actually presents something of a challenge, with the reward being a faster clear time.

    What I would like to see, however, is the ability to undersize synced content and, more importantly, choose what level the battle syncs too.

    Speaking of which, if you want smaller pulls that are somewhat harder, do it on MinIL.
    (0)

  8. #18
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    Quote Originally Posted by Eli85 View Post
    So just stop the hate.
    i have no hate, I played WoW and found it to be too easy. I also am seeing the op posting all request, that are stuff from WoW with the premise that "wow is better ff14 is dull"

    this was a suggestion not long again, no one seems to want it. also "wow players who are used to it..." just means those who play WoW and understand the system, again no hate.

    stop digging up drama when there is none to be had.

    also news flash, people play content to be rewarded.... when coil savage was out people hated the lack of reward. People hated the alexander normal/savage modes asking for the savage modes to give more rewards outside of reskins. may want to pay attention. People do not do content for the heck of it...
    (0)
    Last edited by BigRed5392; 10-15-2017 at 04:45 AM.

  9. #19
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
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    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eli85 View Post
    -snip-
    Ex primals are challenging, but not meant for just 1% of the player base. I also never said that about raiders either. In fact, I stated that some did the first Savage mode for the bragging rights...because that's all there was to it. More people got involved in HW, so yes there was a bit higher of a completion rate. Gordias was pretty low, Midas was slightly better, but Creator had a bit higher of a clear rate than the rest since it was more accessible. Raiders no doubt do it for the challenge, but there's also some incentive to keep going, and you might want to prepare yourself...there's a mount in it for them, as well. One that only they have access to.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #20
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Eli85 View Post
    The players who do savage do not do it for mounts, minions, glamour, or gear. It's for the challenge, period. Challenge is the ONLY reward required for this higher level content.
    This is false.

    While I'm sure players do it partially for the challenge, they only do so in the context of gaining prestige within the playerbase, rather than actually caring about challenging themselves. Meanwhile, the true motivator behind doing Savage content is completion-ism and material reward. Most players, regrettably, do no do things "just for the heck of it" as someone posted above this. If they did, then old content would be alive and thriving, and my Eccentricity guild Discord for finding parties for unconventional challenges and fun would never have been made, because it would be the norm in-game.
    (0)

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