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  1. #101
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Teraluna View Post
    This particular solo instance teaches you absolutely nothing of your class. It is pure arcade reaction type spamming, something like missile command.
    Uh, I thought it was kinda obvious. It's teaching you situational awareness and testing your ability to move and react to it lol. Something that the majority of players lack skill in. Which is why we're seeing so many people have problems with it. XD
    (9)

  2. #102
    Player
    1strae8's Avatar
    Join Date
    Mar 2012
    Posts
    2
    Character
    Lil Stingrae
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Pence View Post
    Please don't add party members to solo duties. SE Needs to stop catering too, and subsequently breeding / enabling bad players. You keep trying and each time you improve - this is something the game sorely lacks in the MSQ and desperately needs.
    I have made it through every solo until return of the bulls. This does not make me a bad player. How could allowing a person to assist you in a duty make you a bad player since every trial and dungon in this game puts you in the instance with a group of people to help you. No one should be carried by any means, but getting help is what every multi player game is about. If SE wants to make duties a solo event then do not lock things like crafting and gathering missions behind MSQ walls! Allowing additional people to help with duties would hot harm you in any way since needing help is very different from not knowing how to play a class or being carried.
    (0)

  3. #103
    Player
    1strae8's Avatar
    Join Date
    Mar 2012
    Posts
    2
    Character
    Lil Stingrae
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    Uh, I thought it was kinda obvious. It's teaching you situational awareness and testing your ability to move and react to it lol. Something that the majority of players lack skill in. Which is why we're seeing so many people have problems with it. XD
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    (1)

  4. #104
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by 1strae8 View Post
    I have made it through every solo until return of the bulls. This does not make me a bad player. How could allowing a person to assist you in a duty make you a bad player since every trial and dungon in this game puts you in the instance with a group of people to help you. No one should be carried by any means, but getting help is what every multi player game is about. If SE wants to make duties a solo event then do not lock things like crafting and gathering missions behind MSQ walls! Allowing additional people to help with duties would hot harm you in any way since needing help is very different from not knowing how to play a class or being carried.
    Not to be rude, but I don't think you have the right mindset here. MMOs are still video games, so at times you will run into difficult challenges that might require you to do something unusual to pass them. Oftentimes you'll need to make an attempt or five.

    People were getting on SE's case that solo combat instances were boring so they tried to do something different. It would make no sense for a PC to help you at that trial, as much as you might want one- the story is pretty clear on the fact that it's a closed meeting with a pre-approved group of people. So you have an NPC ally and your own skill, which after a few attempts, should be sufficient. If you passed story Shinryu without getting carried, you can do this too.
    (8)
    Last edited by Hestzhyen; 10-19-2017 at 03:05 AM.

  5. #105
    Player
    Khaidal's Avatar
    Join Date
    Apr 2017
    Posts
    103
    Character
    Khaidal Gesin
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by 1strae8 View Post
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    And yet people still don't do it. Running healer makes me feel like Piccolo from DBZ Abridged. "Why didn't you DOOOOOOODGE!"
    (3)

  6. #106
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I dont see the harm in letting a friend tag along. If you dont want any help, you can solo it and if you have troubles clearing the fight, you take a friend. Another option is to add the Echo to the single player fights, the more you die, the less HP the enemies have etc.
    (0)

  7. #107
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    I guess I don't get how people found this MSQ that difficult. Sure I died once, but it was totally my fault for not standing in Fordola's bubble. But I learned, and passed the second time.

    It's not overly complicated and one ability use can get rid of more than one orb in the orb phase, on top of that they give you a decently smart npc to help you as well. If anything you have the most help from the game itself in this instance.

    However I am not new to mechanics like this. It's in other games I've played. Reading these posts though, it seems like people just want to waltz right through. Where's the sense of accomplishment in that? I felt like a total badass when I beat that instance, which is why I think its so technical. IT's to give you that feeling of hell yeah you really saved the day. You and you alone. (oh and I suppose those NPC's too....) I honestly didnt like the solo instances till that one. I feel like it was really well done. Not so easy you just run through it but just enough difficulty to give you that feeling of accomplishment when you make it through.

    but thats just my two cents (and I play cuphead which has definitely changed my view on bullshit fights)....carry on...
    (2)

  8. #108
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by 1strae8 View Post
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    Not really. I've seen people get past things while the rest of the party carried them through. (They were dead at the end and most of the fight and still got the clear, this is including SB final boss multiple times) This would be the same thing if they added an option to bring someone else since you technically can't do it on your own.

    This instance DOES test your awareness and positioning. You want to go to the balls that spawn first/closer to the npcs since they will reach the NPCs before ones that spawn later/further away. They even made it easier by having lines. If you position yourself further up closer to where they spawn you can get to them immediately instead of wasting time making your way up there. Depending on how you position yourself, you can also clear around 3 balls per item use and use Sprint to make getting to them easier.
    (4)
    Last edited by Vaer; 10-19-2017 at 12:38 AM.

  9. #109
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Pence View Post
    Please don't add party members to solo duties. SE Needs to stop catering too, and subsequently breeding / enabling bad players. You keep trying and each time you improve - this is something the game sorely lacks in the MSQ and desperately needs.
    I kinda disagree with this. For the fundamental reason that this is an mmo and it should be possible to play the entire game with your friends. It's not a single player game.

    It's one of the most frustrating things when you are forced to disband your party so you can enter an msq instance when everyone in your party is at the same point. Should be allowed to enter together. Even things like cold steel so many of us at the same point all forced to disband and enter solo or break the servers trying.

    The story would be so much more fun if you could actually do it with friends. And not be constantly forced to drop parties. Mmos are supposed to be social and built around playing with other people. yet they repeatedly push players away from being sociable and working together and into a single player game.. Even in content there is no social interaction the 3 7 or 23 other characters in your group could just as well be ai
    (0)
    Last edited by Dzian; 10-19-2017 at 12:10 AM.

  10. #110
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I see no reason why having help would be a bad thing. I play a lot of Soulsborne games and, while I generally only play solo, if there is a boss that I've died to at least 10 times, I consider calling for help to beat it. Does it cheapen the fight for me? Well, yes, to a degree, since there is a ton to be said for overcoming extremely difficult things with only my own reflexes and skill. However, this isn't a Souls game -- in fact, it is so far from one that I see the inability to 'call for help' with these duties as something that was overlooked but should have been included.

    That said, I didn't find this or any other MSQ at all challenging, as most of them are easily done with, at most, a death or so. But, as I said, to each their own and everyone is of varying ability and some may have genuine issues when it comes to twitch reflex type responses. For these reasons and others, having a lil 'jolly cooperation' would help a lot ^_^v
    (0)

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