Uh, I thought it was kinda obvious. It's teaching you situational awareness and testing your ability to move and react to it lol. Something that the majority of players lack skill in. Which is why we're seeing so many people have problems with it. XD
I have made it through every solo until return of the bulls. This does not make me a bad player. How could allowing a person to assist you in a duty make you a bad player since every trial and dungon in this game puts you in the instance with a group of people to help you. No one should be carried by any means, but getting help is what every multi player game is about. If SE wants to make duties a solo event then do not lock things like crafting and gathering missions behind MSQ walls! Allowing additional people to help with duties would hot harm you in any way since needing help is very different from not knowing how to play a class or being carried.
I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
Not to be rude, but I don't think you have the right mindset here. MMOs are still video games, so at times you will run into difficult challenges that might require you to do something unusual to pass them. Oftentimes you'll need to make an attempt or five.I have made it through every solo until return of the bulls. This does not make me a bad player. How could allowing a person to assist you in a duty make you a bad player since every trial and dungon in this game puts you in the instance with a group of people to help you. No one should be carried by any means, but getting help is what every multi player game is about. If SE wants to make duties a solo event then do not lock things like crafting and gathering missions behind MSQ walls! Allowing additional people to help with duties would hot harm you in any way since needing help is very different from not knowing how to play a class or being carried.
People were getting on SE's case that solo combat instances were boring so they tried to do something different. It would make no sense for a PC to help you at that trial, as much as you might want one- the story is pretty clear on the fact that it's a closed meeting with a pre-approved group of people. So you have an NPC ally and your own skill, which after a few attempts, should be sufficient. If you passed story Shinryu without getting carried, you can do this too.
Last edited by Hestzhyen; 10-19-2017 at 03:05 AM.
And yet people still don't do it. Running healer makes me feel like Piccolo from DBZ Abridged. "Why didn't you DOOOOOOODGE!"I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
I dont see the harm in letting a friend tag along. If you dont want any help, you can solo it and if you have troubles clearing the fight, you take a friend. Another option is to add the Echo to the single player fights, the more you die, the less HP the enemies have etc.
I guess I don't get how people found this MSQ that difficult. Sure I died once, but it was totally my fault for not standing in Fordola's bubble. But I learned, and passed the second time.
It's not overly complicated and one ability use can get rid of more than one orb in the orb phase, on top of that they give you a decently smart npc to help you as well. If anything you have the most help from the game itself in this instance.
However I am not new to mechanics like this. It's in other games I've played. Reading these posts though, it seems like people just want to waltz right through. Where's the sense of accomplishment in that? I felt like a total badass when I beat that instance, which is why I think its so technical. IT's to give you that feeling of hell yeah you really saved the day. You and you alone. (oh and I suppose those NPC's too....) I honestly didnt like the solo instances till that one. I feel like it was really well done. Not so easy you just run through it but just enough difficulty to give you that feeling of accomplishment when you make it through.
but thats just my two cents (and I play cuphead which has definitely changed my view on bullshit fights)....carry on...
Not really. I've seen people get past things while the rest of the party carried them through. (They were dead at the end and most of the fight and still got the clear, this is including SB final boss multiple times) This would be the same thing if they added an option to bring someone else since you technically can't do it on your own.I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
This instance DOES test your awareness and positioning. You want to go to the balls that spawn first/closer to the npcs since they will reach the NPCs before ones that spawn later/further away. They even made it easier by having lines. If you position yourself further up closer to where they spawn you can get to them immediately instead of wasting time making your way up there. Depending on how you position yourself, you can also clear around 3 balls per item use and use Sprint to make getting to them easier.
Last edited by Vaer; 10-19-2017 at 12:38 AM.
I kinda disagree with this. For the fundamental reason that this is an mmo and it should be possible to play the entire game with your friends. It's not a single player game.
It's one of the most frustrating things when you are forced to disband your party so you can enter an msq instance when everyone in your party is at the same point. Should be allowed to enter together. Even things like cold steel so many of us at the same point all forced to disband and enter solo or break the servers trying.
The story would be so much more fun if you could actually do it with friends. And not be constantly forced to drop parties. Mmos are supposed to be social and built around playing with other people. yet they repeatedly push players away from being sociable and working together and into a single player game.. Even in content there is no social interaction the 3 7 or 23 other characters in your group could just as well be ai
Last edited by Dzian; 10-19-2017 at 12:10 AM.
I see no reason why having help would be a bad thing. I play a lot of Soulsborne games and, while I generally only play solo, if there is a boss that I've died to at least 10 times, I consider calling for help to beat it. Does it cheapen the fight for me? Well, yes, to a degree, since there is a ton to be said for overcoming extremely difficult things with only my own reflexes and skill. However, this isn't a Souls game -- in fact, it is so far from one that I see the inability to 'call for help' with these duties as something that was overlooked but should have been included.
That said, I didn't find this or any other MSQ at all challenging, as most of them are easily done with, at most, a death or so. But, as I said, to each their own and everyone is of varying ability and some may have genuine issues when it comes to twitch reflex type responses. For these reasons and others, having a lil 'jolly cooperation' would help a lot ^_^v
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.